VCE Software Development U3O2

VCE Software Development Unit 3 Outcome 2 — Analysis and design — covers the work that happens before any code is written: understanding why a project exists, finding out what users need, documenting it in a software requirements specification, and generating and judging design ideas for the solution.

This page lists the 80 free modules written for this outcome: stakeholders, project reasons and the features of a software development brief; Gantt charts, task dependencies, milestones and the critical path; observing users, reports, and economic, legal, social and technical constraints; context diagrams, Level 1 data flow diagrams and use case diagrams, drawn from real scenarios; the purpose and content of an SRS; the Australian and Information Privacy Principles that apply to software projects; file naming, version control and full, incremental and differential backups; brainstorming, mind maps, mood boards and decision matrices; and UX characteristics (affordance, interoperability, usability, accessibility) and UI design principles (alignment, balance, contrast, space and text formatting). Each module includes real practice questions and a full answer key.

The full journey below also uses VCE Applied Computing modules where the topic is the same, so it is a complete course for the outcome. Teachers can assign the whole outcome, or one key knowledge area at a time, with progress tracking, class sprints and badges.

Add this whole curriculum to your class, or just the modules your unit needs — Cloodit tracks who's stuck automatically.

Project reasons and the brief (11 modules)

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Stakeholders Any person or group who uses, is affected by, or has an interest in a digital solution, such as users, the client, developers and people affected indirectly.
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Project reason: increasing productivity and efficiency A reason to build software: do more work in less time or effort by automating manual tasks, cutting errors and rework, and speeding up processing.
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Project reason: reducing costs A reason to build software: it lowers an organisation's running costs by saving staff time, paper, errors and equipment, so the development cost is repaid over time.
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Project reason: addressing gaps in the market A need that no existing product meets well, so an individual or business builds new software to serve a target market and take advantage of competitor weaknesses.
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Project reason: meeting organisational objectives or needs A stated goal an organisation wants to achieve, such as growth, compliance or a new service, which a software project is undertaken to help meet.
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Purpose of a software development brief A short document that records a problem, need or opportunity so the client and developer agree on what the project is about. It is the written starting point for the project.
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Brief feature: problem, need or opportunity outline The part of a brief that clearly and briefly describes the current situation, the need or opportunity, and why a solution is wanted.
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Brief feature: proposed users The people a brief names as expected to use the software, with their skills and needs, so the design can suit them.
10
Brief feature: programming languages to be used A brief feature naming the language(s) the solution will be built in, with a reason, such as suiting the platform, the developer's skills or the libraries available.
11
Brief feature: feasibility A judgement of whether a project can realistically be completed given its time, cost, skills and technology (technical, economic and time feasibility).
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Brief feature: originality How a proposed solution is new or different from existing software, such as unique features, while avoiding copying the work of others.

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Project management with Gantt charts (8 modules)

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Breaking a project into tasks Splitting a whole project into small tasks, each with a clear outcome, a time estimate and an order (dependencies), so you can track progress as the work gets done.
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Gantt chart: sequencing tasks Putting tasks in the order they must happen on a Gantt chart. Tasks that depend on others start after them, while independent tasks can run in parallel (at the same time).
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Gantt chart: time allocation The estimate of how long each task will take, shown on a Gantt chart as the length of its bar. Bars are measured in days or weeks and together set the total project length.
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Gantt chart: task dependencies A link between two tasks where one cannot start or finish until the other is complete. The first is the predecessor, the next is the successor. Shown on a Gantt chart by an arrow.
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Milestones and deadlines A marked checkpoint in a project plan, such as a finished prototype, showing a major piece of work is complete by its deadline. Used to check progress.
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Gantt chart: critical path The longest chain of dependent tasks in a project. It sets the shortest possible finish time, and any delay to a task on it delays the whole project. Tasks off it have float.
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Tracking progress with a project log A record of each work session: the date, what was done, any problems and the next step. It shows actual progress against the plan and evidences why the plan changed.
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Constructing a Gantt chart for a project A bar chart built by listing tasks, estimating durations, ordering them by dependency, then marking milestones and the critical path on a timeline.

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Needs, requirements, constraints and scope (8 modules)

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Observing users Watching a user do a task to see where they get stuck, without helping or interrupting. You write down what you see instead of just asking them what they think.
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Reports as a source of requirements Data already collected by someone else, such as error logs, sales or incident reports. Analysts study it to find problems and needs, after checking it is current and reliable.
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Analysing interview and survey responses to find needs Sorting similar interview and survey responses into themes, then counting how often each appears, so the most common problems and wishes become the user needs.
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Economic constraints A limit on money that restricts a solution, such as a fixed development budget, software licence fees, or the ongoing costs of hardware, hosting and staff.
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Legal constraints A law or regulation a solution must obey, such as privacy law, copyright and licensing rules, or industry regulations. It limits what the software can do and how it handles data.
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Social constraints A limit on a solution from the needs, values or abilities of the people affected, such as accessibility, cultural expectations and user acceptance.
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Technical constraints A limit set by technology, such as the hardware, operating system, network or existing software, that a solution must work within.
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Version and solution boundaries A line that sets which features go in the current release and which wait for a later version. It also marks where the solution ends and other systems begin.

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Analytical tools and the software requirements specification (17 modules)

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Purpose of analytical tools for users, data and systems Diagrams like context, data flow and use case diagrams that show how users, data and systems relate, so the existing system is understood before a solution is designed.
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Context diagram (Level 0): system and entities A Level 0 diagram that shows the whole system as one process in the centre, with external entities around it outside the system boundary.
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Context diagram (Level 0): data flows A labelled arrow on a context diagram showing data passing between an entity and the system. The arrowhead shows direction (input or output) and the label names the data.
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Drawing a context diagram from a scenario Shows the whole system as one process, with the external entities around it and a labelled data flow arrow for each piece of data going in or out. Built by reading a scenario.
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Data flow diagram (Level 1): processes A numbered, named step (e.g. 1.0 Validate Order) in a Level 1 DFD. It uses a verb phrase and shows one main task from the context diagram's single system.
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Data flow diagram (Level 1): data stores and entities On a Level 1 DFD, a data store is where data is held (e.g. a file or database). Entities sit outside the system and send or receive data. Both must match the context diagram.
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Data flow diagram (Level 1): data flows A labelled arrow showing data moving between entities, processes and data stores in a Level 1 DFD. Every flow must start or end at a process, so no entity-to-store flows.
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Drawing a Level 1 data flow diagram from a scenario Breaks a system into processes, data stores, entities and labelled flows found in a scenario, then checks the rules, e.g. every process has an input and an output and no flow is missing.
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Use case diagram: system boundary and actors A diagram showing actors (stick figures) outside a system boundary box, linked by lines to the use cases inside the box that they can do with the system.
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Use case diagram: use cases and associations A goal an actor achieves with the system. It is drawn as an oval named with a verb phrase (e.g. Borrow Book) and joined to its actor by an association line.
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Use case relationships: includes and extends <<include>>: a use case always uses another (arrow points to the included one). <<extend>>: optionally adds behaviour (arrow points from the extending case to the base).
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Drawing a use case diagram from a scenario A diagram drawn from a scenario by finding each actor and their goals, then placing actors outside a system boundary box and use cases inside it, linking them with lines.
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Depicting an existing process or system Using analytical tools like context and data flow diagrams to show how the current system works, so bottlenecks and problems are exposed for the new solution to fix.
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Purpose of a software requirements specification (SRS) A formal document recording what software must do, so client and developer agree, and used as the basis for design, testing and reference during development.
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SRS content: requirements, constraints and scope The parts of an SRS that state the functional and non-functional requirements, the constraints on the solution, and its scope (what is and is not included).
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SRS content: user characteristics and technical environment The SRS section describing the users (their skills and needs) and the hardware, operating system, software and network the solution will run in.
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SRS content: analytical tools depicting existing systems An SRS includes context, data flow and use case diagrams to show how an existing system works, and these diagrams link to the requirements.

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Legal requirements for copyright, ownership and privacy (7 modules)

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APP 3: collecting only what is reasonably necessary Australian Privacy Principle 3: only collect personal information that is reasonably necessary for your functions, and collect it lawfully and fairly. Take extra care with sensitive information.
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APP 8: sending personal data overseas Before sending personal information overseas, such as to a cloud server, an organisation must take reasonable steps to make sure the overseas recipient will also protect it.
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APP 9: adoption, use or disclosure of government related identifiers An organisation must not adopt a government identifier (e.g. Medicare or tax file number) as its own ID for a person. It should use its own customer ID, with limited exceptions.
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IPP 1: collection of personal information Information Privacy Principle 1 (Vic): only collect personal information that is necessary for your functions, collect it lawfully and fairly, and tell people why you are collecting it.
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IPP 7: unique identifiers Limits an organisation from assigning or sharing a unique identifier for a person unless it is necessary for its functions, with limited exceptions.
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IPP 9: transborder data flows IPP 9 lets an organisation send personal information outside Victoria only if the recipient is bound by similar privacy protection, or the person consents.
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IPP 10: sensitive information Victorian privacy principle: sensitive information (health, ethnic origin, beliefs) can only be collected with the person's consent or when the law allows it.

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File management techniques (7 modules)

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Ideation and evaluating design ideas (7 modules)

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Design tools for solution designs (1 module)

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User experience and software design (6 modules)

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User interface design principles (8 modules)

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UI design principle: alignment A UI design principle that lines up elements along common edges or centres, such as a left edge or grid, so the layout looks tidy and is easy to scan.
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UI design principle: balance The even spread of visual weight across a screen so no side feels too heavy. It can be symmetrical (mirrored) or asymmetrical (different elements that still feel equal in weight).
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UI design principle: contrast The difference in colour, size or brightness that makes key elements and text stand out from their background so they are easy to read and notice.
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UI design principle: space The empty area around and between interface elements, used to group related items, separate unrelated ones and keep a layout uncluttered and easy to read.
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UI design principle: text formatting Using font, size, weight and colour consistently so text is easy to read and shows importance, such as larger bold headings above smaller body text.
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Feedback and error messages in an interface A response from the interface that tells the user what happened, like a confirmation message, or an error message that says what went wrong and how to fix it.
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Navigation and user flow The path of screens a user follows to finish a task, like logging in or buying a ticket. Navigation controls such as back and home buttons help them move along it in as few steps as possible.
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Applying UI design principles to an interface mock-up Checking a mock-up against each UI principle in turn (alignment, balance, contrast, space, text), annotating the improvements needed, then revising the design.

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Printable VCE Software Development U3O2 Crosswords & Word Searches

Built from the key terms of each block of modules, every one with a full answer key. All free printables →

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Crossword: Project reasons and the brief (Modules 2–11) 10 clues · Stakeholders, Project reason: increasing productivity and efficiency, Project reason: reducing costs, Project reason: addressing gaps in the market and more
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Crossword: Project reasons and the brief to Needs, requirements, constraints and scope (Modules 12–24) 10 clues · Brief feature: originality, Breaking a project into tasks, Gantt chart: sequencing tasks, Gantt chart: time allocation and more
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Crossword: Needs, requirements, constraints and scope and Analytical tools and the software requirements specification (Modules 26–41) 10 clues · Reports as a source of requirements, Analysing interview and survey responses to find needs, Economic constraints, Legal constraints and more
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Crossword: Analytical tools and the software requirements specification (Modules 42–51) 10 clues · Drawing a context diagram from a scenario, Data flow diagram (Level 1): processes, Data flow diagram (Level 1): data stores and entities, Data flow diagram (Level 1): data flows and more
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Crossword: Analytical tools and the software requirements specification and Legal requirements for copyright, ownership and privacy (Modules 52–71) 10 clues · Purpose of a software requirements specification (SRS), SRS content: requirements, constraints and scope, SRS content: user characteristics and technical environment, SRS content: analytical tools depicting existing systems and more
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Crossword: Legal requirements for copyright, ownership and privacy to Ideation and evaluating design ideas (Modules 72–85) 10 clues · IPP 10: sensitive information, File naming, shared folders and version history, Version control for software projects, Full backup and more
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Crossword: Ideation and evaluating design ideas to User experience and software design (Modules 86–109) 10 clues · Mood boards, Design criteria for an interface, Comparing alternative designs with a decision matrix, Efficiency of a solution and more
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Crossword: User experience and software design and User interface design principles (Modules 110–119) 10 clues · Accessibility features, How UX characteristics affect software design, UI design principle: alignment, UI design principle: balance and more
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Word Search: Project reasons and the brief to Needs, requirements, constraints and scope (Modules 2–24) 21 words to find · Stakeholders, Project reason: increasing productivity and efficiency, Project reason: reducing costs, Project reason: addressing gaps in the market and more
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Word Search: Needs, requirements, constraints and scope and Analytical tools and the software requirements specification (Modules 26–51) 20 words to find · Reports as a source of requirements, Analysing interview and survey responses to find needs, Economic constraints, Legal constraints and more
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Word Search: Analytical tools and the software requirements specification to Ideation and evaluating design ideas (Modules 52–85) 20 words to find · Purpose of a software requirements specification (SRS), SRS content: requirements, constraints and scope, SRS content: user characteristics and technical environment, SRS content: analytical tools depicting existing systems and more
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Word Search: Ideation and evaluating design ideas to User interface design principles (Modules 86–119) 20 words to find · Mood boards, Design criteria for an interface, Comparing alternative designs with a decision matrix, Efficiency of a solution and more

Journeys using these modules

VCE Software Development - U3O2 - Analysis and Design, VCE Software Development - U4O1 - development and evaluation, VCE Software Development - U4O2 - Cyber Security: secure software development practices, VCE Data Analytics - U3O2 - Analysis and Design, VCE Data Analytics - U4O1 - Development and Evaluation, VCE Data Analytics - U4O2 - Cyber Security: Data Security, 7-8 Digital Technologies: Designing user interfaces and experiences, 9-10 Digital Technologies: Project management, 9-10 Digital Technologies: Data privacy and the Australian Privacy Principles, 9-10 Digital Technologies: Defining and decomposing problems, 9-10 Digital Technologies: Designing user interfaces and experiences, ACARA Digital Technologies Years 7–8 — Digital Footprints and Data Minimisation, ACARA Digital Technologies Years 9–10 — Privacy Principles and Digital Footprints, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Algorithms and Programming Techniques, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Data-Driven Problems and Solution Requirements, QCE Digital Solutions Unit 2 — Data and Programming Techniques, QCE Digital Solutions Unit 2 — Prototype Data Solutions, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements, QCE Digital Solutions Unit 3 — Innovative Digital Solutions, QCE Digital Solutions Unit 4 — Digital Methods for Exchanging Data, QCE Digital Solutions Unit 4 — Complex Digital Data Exchange Problems and Solution Requirements, QCE Digital Solutions Unit 4 — Prototype Digital Data Exchanges, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design, WA Computer Science ATAR Year 11 — Modular Programming, WA Computer Science ATAR Year 11 — Network Communications, WA Computer Science ATAR Year 11 — Data Management, WA Computer Science ATAR Year 11 — Cyber Security

Or build your own Journey from any of these modules →

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