UI design principle: balance
The even spread of visual weight across a screen so no side feels too heavy. It can be symmetrical (mirrored) or asymmetrical (different elements that still feel equal in weight).
Understanding UI design principle: balance in VCE Software Development U3O2
What it does: The big bold title has much more visual weight than the small grey caption, so it needs balancing. The combined weight of the buttons and icon offsets the large banner so neither side feels too heavy. Balance is about visual weight being spread evenly. Elements do not need to be identical in size. Symmetrical balance mirrors elements on either side of a central axis, so both halves look alike. Asymmetrical designs can still be balanced. The sides look different but carry similar visual weight. A big image is balanced by smaller but heavier (bold) items, so the sides differ but feel equal.
Common mistakes: Symmetrical balance mirrors one side on the other, so both panels need the same width. The right panel should be 300, not 100. Asymmetrical balance offsets one heavy element with different elements on the opposite side. Putting the small items on the LEFT too makes that side heavy. They should be on the RIGHT.
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