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VCE Software Development U3O2 · Modules 12–24

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A free printable VCE Software Development U3O2 definitions worksheet with 10 key terms, built from the key terms of Project reasons and the brief to Needs, requirements, constraints and scope (Modules 12–24) — Brief feature: originality, Breaking a project into tasks, Gantt chart: sequencing tasks, Gantt chart: time allocation, Gantt chart: task dependencies, Milestones and deadlines and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

VCE Software Development U3O2 Definitions Worksheet: Project reasons and the brief to Needs, requirements, constraints and scope (Modules 12–24)

Name:
Date:
Class:

Key terms

Write what each term means, in your own words.

1
originality
2
task breakdown
3
Sequencing
4
time allocation
5
dependency
6
milestone
7
critical path
8
project log
9
Gantt chart
10
observing

Answer Key

VCE Software Development U3O2 · Modules 12–24 · Student wording will vary for definitions
1originality — How a proposed solution is new or different from existing software, such as unique features, while avoiding copying the work of others.
2task breakdown — Splitting a whole project into small tasks, each with a clear outcome, a time estimate and an order (dependencies), so you can track progress as the work gets done.
3Sequencing — Putting tasks in the order they must happen on a Gantt chart. Tasks that depend on others start after them, while independent tasks can run in parallel (at the same time).
4time allocation — The estimate of how long each task will take, shown on a Gantt chart as the length of its bar. Bars are measured in days or weeks and together set the total project length.
5dependency — A link between two tasks where one cannot start or finish until the other is complete. The first is the predecessor, the next is the successor. Shown on a Gantt chart by an arrow.
6milestone — A marked checkpoint in a project plan, such as a finished prototype, showing a major piece of work is complete by its deadline. Used to check progress.
7critical path — The longest chain of dependent tasks in a project. It sets the shortest possible finish time, and any delay to a task on it delays the whole project. Tasks off it have float.
8project log — A record of each work session: the date, what was done, any problems and the next step. It shows actual progress against the plan and evidences why the plan changed.
9Gantt chart — A bar chart built by listing tasks, estimating durations, ordering them by dependency, then marking milestones and the critical path on a timeline.
10observing — Watching a user do a task to see where they get stuck, without helping or interrupting. You write down what you see instead of just asking them what they think.

Modules this definitions worksheet covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: VCE Software Development - U3O2 - Analysis and Design, VCE Software Development - U4O1 - development and evaluation, VCE Data Analytics - U3O2 - Analysis and Design, VCE Data Analytics - U4O1 - Development and Evaluation, 7-8 Digital Technologies: Designing user interfaces and experiences, 9-10 Digital Technologies: Project management, 9-10 Digital Technologies: Defining and decomposing problems, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 2 — Data-Driven Problems and Solution Requirements

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