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Years 5–6 Creating Digital Solutions · Modules 1–10

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A free printable Years 5–6 Creating Digital Solutions word scramble with 8 key terms, built from the key terms of Defining problems and requirements and Designing algorithms with branching and iteration (Modules 1–10) — What is a problem a digital system can solve?, User need, Writing a problem statement, Functional requirements, Co-developing requirements with a teacher or user, Success criteria for a solution and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Word Scramble: Defining problems and requirements and Designing algorithms with branching and iteration (Modules 1–10)

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Word scramble

Unscramble the letters and write each key term on the line.

1
LRBOPME
Something difficult or annoying for someone. Some problems can be solved or made easier by a digital system, like an app, but others need something non-digital, like a tool.
2
EUSR DENE
Something a user must be able to do or have to finish a task or fix their problem. A need is not just a want. We write it as: The user needs to...
3
ETH OIOSNLTU STMU
Starts a functional requirement: one thing a digital solution must do. It says what the solution does, not how, and covers one action. Example: ______ show the score.
4
UESSCCS ECIRTIORN
A checkable statement about what a solution must do for the user, like 'The user can log in.' You check it with yes or no to see if the solution works.
5
ITMPOENOISCDO
Breaking a big problem into smaller parts, so each part is simple enough to solve in a few steps. You can then choose one part to solve first.
6
GRLMIAHOT
A set of clear steps, in order, that solves a problem or completes a task, like a recipe or morning routine. Each step must be precise so a person or computer can follow it.
7
UQNEECES
Steps that run one after another in a set order. Changing the order, leaving a step out or adding an extra step can change the result.
8
1. EGT A OWBL
A written algorithm step. Each line has one number and one action, and starts with a command word like Get, Add or Show. Steps go 1, 2, 3 in order.

Answer Key

Years 5–6 Creating Digital Solutions · Modules 1–10
1LRBOPME → problem — Something difficult or annoying for someone. Some problems can be solved or made easier by a digital system, like an app, but others need something non-digital, like a tool.
2EUSR DENE → user need — Something a user must be able to do or have to finish a task or fix their problem. A need is not just a want. We write it as: The user needs to...
3ETH OIOSNLTU STMU → The solution must — Starts a functional requirement: one thing a digital solution must do. It says what the solution does, not how, and covers one action. Example: The solution must show the score.
4UESSCCS ECIRTIORN → success criterion — A checkable statement about what a solution must do for the user, like 'The user can log in.' You check it with yes or no to see if the solution works.
5ITMPOENOISCDO → decomposition — Breaking a big problem into smaller parts, so each part is simple enough to solve in a few steps. You can then choose one part to solve first.
6GRLMIAHOT → algorithm — A set of clear steps, in order, that solves a problem or completes a task, like a recipe or morning routine. Each step must be precise so a person or computer can follow it.
7UQNEECES → sequence — Steps that run one after another in a set order. Changing the order, leaving a step out or adding an extra step can change the result.
81. EGT A OWBL → 1. Get a bowl — A written algorithm step. Each line has one number and one action, and starts with a command word like Get, Add or Show. Steps go 1, 2, 3 in order.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions, VCE Applied Computing - U1O1 - Data analysis, VCE Software Development - U3O1 - Programming, VCE Software Development - U3O2 - Analysis and Design, VCE Data Analytics - U3O1 - Data Analytics, VCE Data Analytics - U3O2 - Analysis and Design, 7-8 Digital Technologies: Defining and decomposing problems, 7-8 Digital Technologies: Designing and tracing algorithms, 9-10 Digital Technologies: Defining and decomposing problems, VCE Applied Computing U1O2 Programming: Requirements and design tools, VCE Applied Computing U1O2 Programming: Control structures, IGCSE Computer Science 0478 — 7b Decomposition and Sub-systems, IGCSE Computer Science 0478 — 7d Standard Methods of Solution, IGCSE Computer Science 0478 — 8.1b Sequence, Selection and Iteration, ACARA Digital Technologies Years 5–6 — Algorithms with Branching and Repetition, ACARA Digital Technologies Years 7–8 — Algorithms, Flowcharts and Pseudocode, ACARA Digital Technologies Years 7–8 — Tracing and Debugging Algorithms, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Algorithms and Programming Techniques, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Data-Driven Problems and Solution Requirements, QCE Digital Solutions Unit 2 — Data and Programming Techniques, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements, QCE Digital Solutions Unit 4 — Complex Digital Data Exchange Problems and Solution Requirements, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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