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Years 5–6 Creating Digital Solutions · Modules 1–10

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A free printable Years 5–6 Creating Digital Solutions crossword with 10 clues, built from the key terms of Defining problems and requirements and Designing algorithms with branching and iteration (Modules 1–10) — What is a problem a digital system can solve?, User need, Writing a problem statement, Functional requirements, Co-developing requirements with a teacher or user, Success criteria for a solution and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Crossword: Defining problems and requirements and Designing algorithms with branching and iteration (Modules 1–10)

Name:
Date:
Class:

Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

1
2
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5
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7
8

Across

  1. 2. Word 9 of the term in 1 Down: [User] _____ a way to [do _________] because [______] (6)
  2. 3. Steps that run one after another in a set order. Changing the order, leaving a step out or adding an extra step can change the result. (8)
  3. 5. Starts a functional requirement: one thing a digital ______ must do. It says what the ______ does, not how, and covers one action. Example: ______ show the score. Word 2 of: The ________ must (8)
  4. 6. Something difficult or annoying for someone. Some problems can be solved or made easier by a digital system, like an app, but others need something non-digital, like a tool. (7)
  5. 7. Word 2 of the term in 2 Down: co-_______ ____________ (7)
  6. 8. A checkable statement about what a solution must do for the user, like 'The user can log in.' You check it with yes or no to see if the solution works. Word 1 of: _______ criterion (7)

Down

  1. 1. A problem statement is one sentence that names the user, says the task they need to do, and gives the ______ why it matters. It turns a vague idea into a clear problem. Word 2 of: [User] _____ a way to [do _________] because [______] (5)
  2. 2. Work with your teacher, the user and classmates to ask questions, list what the solution must do, and agree on a final list of ______. Word 3 of: co-_______ ____________ (12)
  3. 3. Word 7 of the term in 1 Down: [User] _____ a way to [do _________] because [______] (9)
  4. 4. A written algorithm step. Each line has one number and one action, and starts with a command word like Get, Add or Show. Steps go 1, 2, 3 in order. Word 4 of: 1. Get a ____ (4)

Answer Key

Years 5–6 Creating Digital Solutions · Modules 1–10
1N
E
2R
E
A
S
O
N
3S
E
Q
U
E
N
C
E
O
D
Q
4B
M
5S
O
L
U
T
I
O
N
E
I
W
T
6P
R
O
B
L
E
M
H
E
I
M
N
7D
E
V
E
L
O
P
G
N
T
8S
U
C
C
E
S
S
Across
2REASON — Word 9 of the term in 1 Down: [User] _____ a way to [do _________] because [______]
3SEQUENCE — Steps that run one after another in a set order. Changing the order, leaving a step out or adding an extra step can change the result.
5SOLUTION — Starts a functional requirement: one thing a digital ______ must do. It says what the ______ does, not how, and covers one action. Example: ______ show the score. Word 2 of: The ________ must
6PROBLEM — Something difficult or annoying for someone. Some problems can be solved or made easier by a digital system, like an app, but others need something non-digital, like a tool.
7DEVELOP — Word 2 of the term in 2 Down: co-_______ ____________
8SUCCESS — A checkable statement about what a solution must do for the user, like 'The user can log in.' You check it with yes or no to see if the solution works. Word 1 of: _______ criterion
Down
1NEEDS — A problem statement is one sentence that names the user, says the task they need to do, and gives the ______ why it matters. It turns a vague idea into a clear problem. Word 2 of: [User] _____ a way to [do _________] because [______]
2REQUIREMENTS — Work with your teacher, the user and classmates to ask questions, list what the solution must do, and agree on a final list of ______. Word 3 of: co-_______ ____________
3SOMETHING — Word 7 of the term in 1 Down: [User] _____ a way to [do _________] because [______]
4BOWL — A written algorithm step. Each line has one number and one action, and starts with a command word like Get, Add or Show. Steps go 1, 2, 3 in order. Word 4 of: 1. Get a ____

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions, VCE Applied Computing - U1O1 - Data analysis, VCE Software Development - U3O1 - Programming, VCE Software Development - U3O2 - Analysis and Design, VCE Data Analytics - U3O1 - Data Analytics, VCE Data Analytics - U3O2 - Analysis and Design, 7-8 Digital Technologies: Defining and decomposing problems, 7-8 Digital Technologies: Designing and tracing algorithms, 9-10 Digital Technologies: Defining and decomposing problems, VCE Applied Computing U1O2 Programming: Requirements and design tools, VCE Applied Computing U1O2 Programming: Control structures, IGCSE Computer Science 0478 — 7b Decomposition and Sub-systems, IGCSE Computer Science 0478 — 7d Standard Methods of Solution, IGCSE Computer Science 0478 — 8.1b Sequence, Selection and Iteration, ACARA Digital Technologies Years 5–6 — Algorithms with Branching and Repetition, ACARA Digital Technologies Years 7–8 — Algorithms, Flowcharts and Pseudocode, ACARA Digital Technologies Years 7–8 — Tracing and Debugging Algorithms, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Algorithms and Programming Techniques, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Data-Driven Problems and Solution Requirements, QCE Digital Solutions Unit 2 — Data and Programming Techniques, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements, QCE Digital Solutions Unit 4 — Complex Digital Data Exchange Problems and Solution Requirements, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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