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Years 5–6 Creating Digital Solutions · Modules 1–10

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A free printable Years 5–6 Creating Digital Solutions definitions worksheet with 10 key terms, built from the key terms of Defining problems and requirements and Designing algorithms with branching and iteration (Modules 1–10) — What is a problem a digital system can solve?, User need, Writing a problem statement, Functional requirements, Co-developing requirements with a teacher or user, Success criteria for a solution and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Definitions Worksheet: Defining problems and requirements and Designing algorithms with branching and iteration (Modules 1–10)

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Date:
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Key terms

Write what each term means, in your own words.

1
problem
2
user need
3
[User] needs a way to [do something] because [reason]
4
The solution must
5
co-develop requirements
6
success criterion
7
decomposition
8
algorithm
9
sequence
10
1. Get a bowl

Answer Key

Years 5–6 Creating Digital Solutions · Modules 1–10 · Student wording will vary for definitions
1problem — Something difficult or annoying for someone. Some problems can be solved or made easier by a digital system, like an app, but others need something non-digital, like a tool.
2user need — Something a user must be able to do or have to finish a task or fix their problem. A need is not just a want. We write it as: The user needs to...
3[User] needs a way to [do something] because [reason] — A problem statement is one sentence that names the user, says the task they need to do, and gives the reason why it matters. It turns a vague idea into a clear problem.
4The solution must — Starts a functional requirement: one thing a digital solution must do. It says what the solution does, not how, and covers one action. Example: The solution must show the score.
5co-develop requirements — Work with your teacher, the user and classmates to ask questions, list what the solution must do, and agree on a final list of requirements.
6success criterion — A checkable statement about what a solution must do for the user, like 'The user can log in.' You check it with yes or no to see if the solution works.
7decomposition — Breaking a big problem into smaller parts, so each part is simple enough to solve in a few steps. You can then choose one part to solve first.
8algorithm — A set of clear steps, in order, that solves a problem or completes a task, like a recipe or morning routine. Each step must be precise so a person or computer can follow it.
9sequence — Steps that run one after another in a set order. Changing the order, leaving a step out or adding an extra step can change the result.
101. Get a bowl — A written algorithm step. Each line has one number and one action, and starts with a command word like Get, Add or Show. Steps go 1, 2, 3 in order.

Modules this definitions worksheet covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions, VCE Applied Computing - U1O1 - Data analysis, VCE Software Development - U3O1 - Programming, VCE Software Development - U3O2 - Analysis and Design, VCE Data Analytics - U3O1 - Data Analytics, VCE Data Analytics - U3O2 - Analysis and Design, 7-8 Digital Technologies: Defining and decomposing problems, 7-8 Digital Technologies: Designing and tracing algorithms, 9-10 Digital Technologies: Defining and decomposing problems, VCE Applied Computing U1O2 Programming: Requirements and design tools, VCE Applied Computing U1O2 Programming: Control structures, IGCSE Computer Science 0478 — 7b Decomposition and Sub-systems, IGCSE Computer Science 0478 — 7d Standard Methods of Solution, IGCSE Computer Science 0478 — 8.1b Sequence, Selection and Iteration, ACARA Digital Technologies Years 5–6 — Algorithms with Branching and Repetition, ACARA Digital Technologies Years 7–8 — Algorithms, Flowcharts and Pseudocode, ACARA Digital Technologies Years 7–8 — Tracing and Debugging Algorithms, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Algorithms and Programming Techniques, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Data-Driven Problems and Solution Requirements, QCE Digital Solutions Unit 2 — Data and Programming Techniques, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements, QCE Digital Solutions Unit 4 — Complex Digital Data Exchange Problems and Solution Requirements, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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