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IGCSE Computer Science Paper 1 · Modules 228–239

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A free printable IGCSE Computer Science Paper 1 crossword with 10 clues, built from the key terms of 3.1 Computer Architecture (Modules 228–239) — The fetch-decode-execute cycle, Fetch: sending the address from the PC to the MAR, Fetch: reading the instruction from RAM into the MDR, Fetch: incrementing the PC and copying the instruction to the CIR, Decode stage, Execute stage and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

IGCSE Computer Science Paper 1 Crossword: 3.1 Computer Architecture (Modules 228–239)

Name:
Date:
Class:

Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

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9

Across

  1. 2. The CPU repeats three stages for every instruction: ______ it from RAM, ______ what it means, then ______ it. The ______ then starts again with the next instruction. Word 1 of: _____-______-_______ _____ (5)
  2. 4. End of fetch: the PC is increased by 1 so it points to the next instruction, and the instruction held in the MDR is copied to the ______, ready to be decoded. Word 4 of: PC ← PC + 1; ___ ← MDR (3)
  3. 5. Word 1 of the term in 1 Down: ___ ___________ (3)
  4. 7. Recording the contents of the PC, MAR, MDR, CIR and ACC, and the bus used, at each step as one instruction goes through the fetch-decode-execute cycle. Word 2 of: register _____ (5)
  5. 8. Word 4 of the term in 2 Across: _____-______-_______ _____ (5)
  6. 9. Word 2 of the term in 2 Across: _____-______-_______ _____ (6)

Down

  1. 1. How fast a ______ runs programs. More cores, a bigger cache or a faster clock speed can raise it, but each has limits: software must split tasks, cache is costly, and a faster clock makes more heat. Word 2 of: ___ ___________ (11)
  2. 3. Word 3 of the term in 2 Across: _____-______-_______ _____ (7)
  3. 5. A small amount of very fast memory in or near the CPU that stores frequently used instructions and data, so the CPU can get them faster than from RAM. (5)
  4. 6. The list of all the commands (such as load, add, store and jump) that a CPU design can process. The control unit decodes each instruction using it. Word 2 of: instruction ___ (3)

Answer Key

IGCSE Computer Science Paper 1 · Modules 228–239
1P
2F
E
T
C
H
3E
R
X
F
E
O
4C
I
R
5C
P
U
M
6S
A
7T
R
A
C
E
8C
Y
C
L
E
N
T
H
C
9D
E
C
O
D
E
Across
2FETCH — The CPU repeats three stages for every instruction: ______ it from RAM, ______ what it means, then ______ it. The ______ then starts again with the next instruction. Word 1 of: _____-______-_______ _____
4CIR — End of fetch: the PC is increased by 1 so it points to the next instruction, and the instruction held in the MDR is copied to the ______, ready to be decoded. Word 4 of: PC ← PC + 1; ___ ← MDR
5CPU — Word 1 of the term in 1 Down: ___ ___________
7TRACE — Recording the contents of the PC, MAR, MDR, CIR and ACC, and the bus used, at each step as one instruction goes through the fetch-decode-execute cycle. Word 2 of: register _____
8CYCLE — Word 4 of the term in 2 Across: _____-______-_______ _____
9DECODE — Word 2 of the term in 2 Across: _____-______-_______ _____
Down
1PERFORMANCE — How fast a ______ runs programs. More cores, a bigger cache or a faster clock speed can raise it, but each has limits: software must split tasks, cache is costly, and a faster clock makes more heat. Word 2 of: ___ ___________
3EXECUTE — Word 3 of the term in 2 Across: _____-______-_______ _____
5CACHE — A small amount of very fast memory in or near the CPU that stores frequently used instructions and data, so the CPU can get them faster than from RAM.
6SET — The list of all the commands (such as load, add, store and jump) that a CPU design can process. The control unit decodes each instruction using it. Word 2 of: instruction ___

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: IGCSE Computer Science 0478 — 3.1 Computer Architecture, IGCSE Computer Science 0478 — 4.1 Types of Software and Interrupts, ACARA Digital Technologies Years 7–8 — Hardware and Performance

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