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Years 5–6 Creating Digital Solutions · Modules 41–50

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A free printable Years 5–6 Creating Digital Solutions crossword with 10 clues, built from the key terms of Designing user interfaces and Building visual programs (Modules 41–50) — Communicating a design to others, Evaluating an interface design, Modifying an interface design, The visual programming editor: stage, sprites and scripts, Event block: when green flag clicked, Event block: when key pressed and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Crossword: Designing user interfaces and Building visual programs (Modules 41–50)

Name:
Date:
Class:

Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

1
2
3
4
5
6
7
8
9

Across

  1. 2. An event block that starts the script stacked under it. It is a hat block that sits at the top, and the program begins ______ you click the green flag. Word 1 of: ____ green flag _______ (4)
  2. 3. A screen where you build programs by snapping blocks together. It has a stage that shows the program, sprites that act, a block palette and a script area. Word 1 of: ______ programming ______ (6)
  3. 5. To show your sketch, explain how each part helps the user, and ask others for feedback. Listen to what they say so you can improve your design. Word 1 of: _______ a design (7)
  4. 7. Word 4 of the term in 2 Across: ____ green flag _______ (7)
  5. 9. A motion block that moves a sprite forward 10 steps in the direction it faces. Other motion blocks, like turn 15 degrees and go to x y, change which way it faces or where it is. Word 1 of: ____ 10 steps (4)

Down

  1. 1. Blocks snapped under one another run from top to bottom, one at a time, so the order of the blocks changes what the sprite does. (8)
  2. 4. An event block that waits for a ______ to be pressed. Each time you press the ______ you chose, the blocks stacked under it run. You can pick a different ______ from the drop-down list. Word 2 of: ____ _____ ___ pressed (5)
  3. 6. Word 3 of the term in 3 Across: ______ programming ______ (6)
  4. 8. Word 3 of the term in 4 Down: ____ _____ ___ pressed (3)
  5. 9. A block button that creates a named box to store a value, like a score. You choose a clear name, and a tick box shows or hides the variable on the stage. Word 1 of: ____ a Variable (4)

Answer Key

Years 5–6 Creating Digital Solutions · Modules 41–50
1S
2W
H
E
N
Q
3V
I
S
U
A
L
4S
E
5P
R
6E
S
E
N
T
A
D
C
7C
L
I
C
8K
E
D
9M
O
V
E
T
E
A
O
Y
K
R
E
Across
2WHEN — An event block that starts the script stacked under it. It is a hat block that sits at the top, and the program begins ______ you click the green flag. Word 1 of: ____ green flag _______
3VISUAL — A screen where you build programs by snapping blocks together. It has a stage that shows the program, sprites that act, a block palette and a script area. Word 1 of: ______ programming ______
5PRESENT — To show your sketch, explain how each part helps the user, and ask others for feedback. Listen to what they say so you can improve your design. Word 1 of: _______ a design
7CLICKED — Word 4 of the term in 2 Across: ____ green flag _______
9MOVE — A motion block that moves a sprite forward 10 steps in the direction it faces. Other motion blocks, like turn 15 degrees and go to x y, change which way it faces or where it is. Word 1 of: ____ 10 steps
Down
1SEQUENCE — Blocks snapped under one another run from top to bottom, one at a time, so the order of the blocks changes what the sprite does.
4SPACE — An event block that waits for a ______ to be pressed. Each time you press the ______ you chose, the blocks stacked under it run. You can pick a different ______ from the drop-down list. Word 2 of: ____ _____ ___ pressed
6EDITOR — Word 3 of the term in 3 Across: ______ programming ______
8KEY — Word 3 of the term in 4 Down: ____ _____ ___ pressed
9MAKE — A block button that creates a named box to store a value, like a score. You choose a clear name, and a tick box shows or hides the variable on the stage. Word 1 of: ____ a Variable

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions, 7-8 Digital Technologies: Sharing online and managing projects, 7-8 Digital Technologies: Designing user interfaces and experiences, 9-10 Digital Technologies: Designing user interfaces and experiences, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems

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