← Years 5–6 Creating Digital Solutions

Communicating a design to others

To show your sketch, explain how each part helps the user, and ask others for feedback. Listen to what they say so you can improve your design.

Understanding Communicating a design to others in Years 5–6 Creating Digital Solutions

What it does: The sentence names one element (the menu) and says how it helps the user, which is what presenting a design needs. Thanking the person and noting their idea shows you are listening and will use it to improve your design. Asking for feedback gives you ideas for making your design better. Good feedback questions are open and focus on how well the design works for the user.

Common mistakes: When you present a design you explain how each part helps the user. Saying you like pink is about taste, not the user. It should be EXPLAIN why the button is big. This question pushes people to agree, so it does not ask for honest feedback. It should be an open question like ASK "Is the menu easy to use?".

Class: _____________________  ·  Name: _____________________  ·  Date: _________

Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.

This module's key terms are also in a printable crossword (Modules 41–50) and word search (Modules 41–74).

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Each concept is reinforced from every angle — learned, then applied, then tested.

Learning
Duo
You are showing your screen sketch to a classmate. Which is the better way to start?
Show the sketch and explain how each part helps the userHide the sketch and say it is just a bit good
Matches
Here is my sketch. The end.
↓
It does not explain how the parts help the user, and it does not ask for feedback. Say why each part helps, then ask what others think.
Applying
Meanings
Term
present a design
Meaning
To show your sketch, explain how each part helps the user, and ask others for feedback. Listen to what they say so you can improve your design.
Practice
1. SHOW the sketch
Testing
Gaps
(sketch)
Check Answer
Spots
1SHOW sketch to the class
2EXPLAIN why you like pink

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Quick Questions

1. You are showing your screen sketch to a classmate. Which is the better way to start?
A. Hide the sketch and say it is just a bit good
B. Show the sketch and explain how each part helps the user ✓
Presenting a design means showing your sketch and explaining how each part helps the user.
2. Your sketch has a big green Start button. Which explanation of the design choice is best?
A. I just liked the colour green
B. The button is big and green so young users can find it quickly ✓
A good explanation links a design choice to how it helps the user.
3. After you finish presenting, what should you do?
A. Ask others for feedback on your design ✓
B. Say the design is finished and nobody needs to comment
Asking for feedback gives you ideas for making your design better.
4. A classmate says, 'The text on your sketch is too small to read.' What is the best response?
A. Listen, say thank you, and think about making the text bigger ✓
B. Tell them they are wrong and ignore the comment
Listening to feedback helps you improve your design, even when it is not what you hoped to hear.
5. Which is a good question to ask when you want feedback?
A. Is it easy to see where to tap to start the game? ✓
B. Do you agree my design is perfect?
Good feedback questions are open and focus on how well the design works for the user.

Match the Pairs

I made the button big because it is easy to tap. → Explaining a design choice: saying how an element helps the user
What would you change on my sketch? → Asking for feedback from others
Explain how each part of the sketch helps the user → This menu helps you find games quickly.
Listen to feedback so you can improve your design → Thanks! I will write your idea down.
Here is my sketch. The end. → It does not explain how the parts help the user, and it does not ask for feedback. Say why each part helps, then ask what others think.
No, you are wrong. My design is perfect. → This does not listen to feedback. Better to say 'Thanks, I will think about that' and note the idea.

Key Term

present a design
To show your sketch, explain how each part helps the user, and ask others for feedback. Listen to what they say so you can improve your design.

Fill in the Blanks

1. show(sketch) explain(button, "Easy to tap") ask("Any ideas?")
Hint: Type the command that displays your sketch to your audience.
2. show(sketch) explain(button, "Easy to tap") ask("Any ideas?")
Hint: Type the command that tells others how a part of your design helps the user.
3. show(sketch) explain(button, "Easy to tap") ask("Any ideas?")
Hint: Type the command that invites others to give feedback.
4. ask("What could I improve?") feedback ← listen() improve(design, feedback)
Hint: Type the command for paying attention to what people say about your design.
5. ask("What could I improve?") feedback ← listen() improve(design, feedback)
Hint: Type the variable that holds what others said, so you can use it to improve the design.

Spot the Error

Question 1
A SHOW sketch to the class
B EXPLAIN why you like pink
C ASK "What could be better?"
Line B — When you present a design you explain how each part helps the user. Saying you like pink is about taste, not the user. It should be EXPLAIN why the button is big.
Question 2
A SHOW sketch to the group
B EXPLAIN how the menu helps
C ASK "It is perfect, right?"
D LISTEN to the answer
Line C — This question pushes people to agree, so it does not ask for honest feedback. It should be an open question like ASK "Is the menu easy to use?".
Question 3
A ASK "What do you think?"
B ARGUE with the answer
C WRITE the idea down
D THANK the person
Line B — Listening to feedback means hearing the idea, not arguing with it. Line 2 should be LISTEN to the answer.
Question 4
A SHOW sketch to the class
B EXPLAIN why labels are big
C ASK for feedback
D IGNORE the feedback
E CHANGE design if it helps
Line D — After asking for feedback you must listen so you can improve your design. Line 4 should be LISTEN to the feedback.
Question 5
A SET people ← 3
B REPEAT people TIMES
C ASK for one idea
D DELETE the idea
E END REPEAT
Line D — Each idea from a listener should be written down so you can use it to improve the design. Deleting it wastes the feedback. It should be WRITE down the idea.

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