← Years 5–6 Creating Digital Solutions

Motion blocks: move and turn

A motion block that moves a sprite forward 10 steps in the direction it faces. Other motion blocks, like turn 15 degrees and go to x y, change which way it faces or where it is.

Understanding Motion blocks: move and turn in Years 5–6 Creating Digital Solutions

What it does: The go to x y block places the sprite at the position given by the x and y numbers, here the centre of the stage. A turn block with 90 degrees rotates the sprite a quarter of a full circle, so it now faces a new direction. Move goes in the direction the sprite is facing. It does not spin the sprite. Turning changes the way the sprite faces. The sprite stays in the same place. A bigger number in the move block means a longer move. A bigger number in the turn block means a bigger turn. Mixing up units shows the mix-up between changing position (steps) and changing direction (degrees).

Common mistakes: A turn block is measured in degrees, not steps. Steps are for the move block. It should say 'turn right 90 degrees'. The move block counts steps, not degrees. Degrees are for turning. It should be 'move 100 steps' so the sprite draws the side of a square.

Class: _____________________  ·  Name: _____________________  ·  Date: _________

Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.

This module's key terms are also in a printable crossword (Modules 41–50) and word search (Modules 41–74).

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Each concept is reinforced from every angle — learned, then applied, then tested.

Learning
Duo
Which block makes a sprite go forward in the direction it is facing?
turn 15 degreesmove 10 steps
Matches
move 90 degrees
↓
Move uses steps, not degrees. Degrees belong to the turn block. It should be move 90 steps or turn 90 degrees.
Applying
Meanings
Term
move 10 steps
Meaning
A motion block that moves a sprite forward 10 steps in the direction it faces. Other motion blocks, like turn 15 degrees and go to x y, change which way it faces or where it is.
Practice
go to x: 0 y: 0
Testing
Gaps
10 steps
Check Answer
Spots
3move 50 steps
4turn right 90 steps

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Quick Questions

1. Which block makes a sprite go forward in the direction it is facing?
A. move 10 steps ✓
B. turn 15 degrees
The 'move 10 steps' block moves the sprite forward. 'Turn 15 degrees' only spins the sprite on the spot.
2. Which block changes the way a sprite is facing?
A. move 10 steps
B. turn 15 degrees ✓
Turn blocks change the direction a sprite faces. Move blocks change where the sprite is.
3. A sprite is facing right. You use 'move 10 steps'. What happens?
A. The sprite spins around 10 times
B. The sprite moves 10 steps to the right ✓
Move goes in the direction the sprite is facing. It does not spin the sprite.
4. Which block sends a sprite straight to one exact spot on the stage?
A. go to x: 0 y: 0 ✓
B. turn 90 degrees
'Go to x y' jumps the sprite to a set spot. The x and y numbers are the spot's address on the stage.
5. True or false: 'turn 15 degrees' moves the sprite to a new place on the stage.
A. False: it only changes the direction the sprite faces ✓
B. True: it moves the sprite 15 steps
Turning changes the way the sprite faces. The sprite stays in the same place.

Match the Pairs

move 10 steps → Moves the sprite forward 10 steps in the direction it is facing
turn 15 degrees → Spins the sprite 15 degrees so it faces a different way, without changing its position
Jump a sprite straight to a exact spot on the stage using its coordinates → go to x: 0 y: 0
Change which way a sprite faces by a quarter turn (90 degrees) → turn 90 degrees
move 90 degrees → Move uses steps, not degrees. Degrees belong to the turn block. It should be move 90 steps or turn 90 degrees.
turn 10 steps → Turn uses degrees, not steps. It should be turn 10 degrees if you want to change direction, or move 10 steps to change position.

Key Term

move 10 steps
A motion block that moves a sprite forward 10 steps in the direction it faces. Other motion blocks, like turn 15 degrees and go to x y, change which way it faces or where it is.

Fill in the Blanks

1. move 10 steps
Hint: Type the word that starts the block that moves a sprite forward.
2. turn 15 degrees
Hint: Type the unit used to measure how far a sprite turns.
3. go to x: 0 y: 0
Hint: Type the name of the sideways (left and right) position.
4. move 10 steps turn 15 degrees
Hint: Type the word that starts the block that changes which way the sprite faces.
5. go to x: 0 y: 0 move 10 steps turn 15 degrees
Hint: Type the unit word that tells how far the sprite moves.

Spot the Error

Question 1
A when green flag clicked
B go to x: 0 y: 0
C move 50 steps
D turn right 90 steps
Line D — A turn block is measured in degrees, not steps. Steps are for the move block. It should say 'turn right 90 degrees'.
Question 2
A when green flag clicked
B repeat 4
C move 100 degrees
D turn right 90 degrees
E end
Line C — The move block counts steps, not degrees. Degrees are for turning. It should be 'move 100 steps' so the sprite draws the side of a square.
Question 3
A when green flag clicked
B go to x: 0
C move 10 steps
Line B — The go to block needs both an x number and a y number to know exactly where to put the sprite. It should be 'go to x: 0 y: 0'.
Question 4
A when left arrow key pressed
B turn right 15 degrees
C move 10 steps
Line B — The script starts when the LEFT arrow key is pressed, so the sprite should turn left. The line should be 'turn left 15 degrees'.
Question 5
A when green flag clicked
B move 30 steps
C turn 90 degrees
D move 30 steps
Line C — The turn block must say which way to turn, right or left. It should be 'turn right 90 degrees'.

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