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Years 5–6 Creating Digital Solutions · Modules 31–40

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A free printable Years 5–6 Creating Digital Solutions crossword with 10 clues, built from the key terms of Designing user interfaces (Modules 31–40) — Interface element: buttons, Interface elements: text boxes and labels, Interface elements: menus, sliders and checkboxes, Layout and grouping on a screen, Consistency in an interface, Readable text and colour choices and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Crossword: Designing user interfaces (Modules 31–40)

Name:
Date:
Class:

Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

1
2
3
4
5
6
7
8
9

Across

  1. 3. Where items are placed on a screen. Good ______ groups related items together, lines them up and leaves space between them, so the screen is easy to scan. (6)
  2. 6. A ______ box lets the user type in an answer. A label is words on the screen that tell the user what to type (prompt ______) or show the result (output ______). Word 1 of: ____ box and label (4)
  3. 7. A simple drawing of a ______. It has an outline, then a box or shape for each button, text box or label, drawn where it will go. You draw one ______ for each ______. Word 1 of: ______ ______ (6)
  4. 8. A short note on a design that says what an element does or what happens when it is used, like a label on a button or an arrow showing which screen opens next. (10)
  5. 9. Word 3 of the term in 5 Down: ____, slider, ________ (8)

Down

  1. 1. Small, quick drawings of different design ideas. Make several, compare them, then choose the best one to build. Word 2 of: thumbnail ________ (8)
  2. 2. How different the text colour is from the background colour. High ______, like black text on white, with large enough text, makes words easy to read. (8)
  3. 4. An interface element the user clicks or taps to make something happen. It needs a clear label, should do one action, and must be big enough to press easily. (6)
  4. 5. Interface elements that let the user pick from set options instead of typing: a ______ lists choices, a slider picks a value on a range, a ______ turns an option on or off. Word 1 of: ____, slider, ________ (4)
  5. 7. Word 2 of the term in 7 Across: ______ ______ (6)

Answer Key

Years 5–6 Creating Digital Solutions · Modules 31–40
1S
K
2C
E
3L
A
Y
O
U
T
4B
N
C
5M
U
T
H
6T
E
X
T
7S
C
R
E
E
N
N
T
K
A
S
U
O
E
S
8A
N
N
O
T
A
T
I
O
N
C
9C
H
E
C
K
B
O
X
Across
3LAYOUT — Where items are placed on a screen. Good ______ groups related items together, lines them up and leaves space between them, so the screen is easy to scan.
6TEXT — A ______ box lets the user type in an answer. A label is words on the screen that tell the user what to type (prompt ______) or show the result (output ______). Word 1 of: ____ box and label
7SCREEN — A simple drawing of a ______. It has an outline, then a box or shape for each button, text box or label, drawn where it will go. You draw one ______ for each ______. Word 1 of: ______ ______
8ANNOTATION — A short note on a design that says what an element does or what happens when it is used, like a label on a button or an arrow showing which screen opens next.
9CHECKBOX — Word 3 of the term in 5 Down: ____, slider, ________
Down
1SKETCHES — Small, quick drawings of different design ideas. Make several, compare them, then choose the best one to build. Word 2 of: thumbnail ________
2CONTRAST — How different the text colour is from the background colour. High ______, like black text on white, with large enough text, makes words easy to read.
4BUTTON — An interface element the user clicks or taps to make something happen. It needs a clear label, should do one action, and must be big enough to press easily.
5MENU — Interface elements that let the user pick from set options instead of typing: a ______ lists choices, a slider picks a value on a range, a ______ turns an option on or off. Word 1 of: ____, slider, ________
7SKETCH — Word 2 of the term in 7 Across: ______ ______

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions, VCE Applied Computing - U1O1 - Data analysis, VCE Applied Computing - U1O1 - Data analysis, VCE Software Development - U3O1 - Programming, VCE Software Development - U3O2 - Analysis and Design, VCE Data Analytics - U3O2 - Analysis and Design, 7-8 Digital Technologies: Using digital tools and conventions, 7-8 Digital Technologies: Designing user interfaces and experiences, 9-10 Digital Technologies: Interactive content with emerging tools, 9-10 Digital Technologies: Designing user interfaces and experiences, VCE Applied Computing U1O2 Programming: Requirements and design tools, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, QCE Digital Solutions Unit 3 — Innovative Digital Solutions

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