Looks blocks: say and think
The say block makes a sprite show a speech bubble with text, so the program can give output to the user. Say for 2 seconds hides it after a time. Use join to add a variable.
Understanding Looks blocks: say and think in Years 5–6 Creating Digital Solutions
What it does: The say block shows the text in a speech bubble, so the program can tell the user something. The join block sticks the words 'Score: ' and the value of the score variable together so say can show both in one bubble. The 'say for seconds' block hides the bubble after the time is up. The plain say block keeps the bubble showing. Say gives the player a message. Turning is done with a Motion block, not a Looks block.
Common mistakes: The words are in the wrong order. The block must read: say [Hello!] for (2) seconds, with the number between 'for' and 'seconds'. Say only shows a speech bubble. It does not wait for the user to type. The first line must be ask [Your name?] and wait so that answer has a value to join.
Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.
This module's key terms are also in a printable crossword (Modules 41–50) and word search (Modules 41–74).
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Quick Questions
Match the Pairs
Key Term
sayFill in the Blanks
Spot the Error
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