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Years 5–6 Creating Digital Solutions · Modules 51–60

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A free printable Years 5–6 Creating Digital Solutions crossword with 10 clues, built from the key terms of Building visual programs (Modules 51–60) — Set and change variable blocks, Input with ask and answer, Comparison blocks: >, < and =, Combining conditions with and, or, not, The if block, The if-else block and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Crossword: Building visual programs (Modules 51–60)

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Date:
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Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

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10

Across

  1. 4. A block that shows a question and waits. The user types a reply, and it goes into the answer block. You can use answer straight away or save it in a variable. Word 1 of: ___ and wait (3)
  2. 6. A block that repeats the blocks inside it again and again until the program is stopped, for example with stop all. You can put an if block inside it to keep checking something. (7)
  3. 8. A loop block that keeps running the blocks inside it again and again, checking the condition each time, and stops only when the condition becomes true. Word 2 of: ______ _____ <condition> (5)
  4. 9. A block that runs the blocks inside it only when its condition is true. If the condition is false, it skips them. The condition goes in the hexagon slot. Word 3 of: if <condition> ____ (4)
  5. 10. Word 2 of the term in 5 Down: ___ _____ to 0 (5)

Down

  1. 1. Blocks that combine or flip true/false conditions. And needs both to be true, or needs at least one to be true, and ______ reverses true to false and false to true. Word 3 of: and, or, ___ (3)
  2. 2. An if-else block placed inside the else part of another if-else block. The program checks one condition at a time, in order, so it can choose between three or more alternatives. Word 1 of: ______ if-____ (6)
  3. 3. A block that runs the blocks inside it 10 times, then moves on. Change the number to set how many times. It saves you from stacking the same blocks again and again. Word 1 of: ______ 10 (6)
  4. 5. A variable block that stores a starting value in ______. Use change ______ by 1 to add to it, or by -1 to take away, so the ______ counts up or down. Word 1 of: ___ _____ to 0 (3)
  5. 7. A block that runs the blocks in the first part if the condition is true, and the blocks in the ______ part if it is false. Two paths, but only one runs. Word 3 of: if <> ____ ... ____ ... (4)

Answer Key

Years 5–6 Creating Digital Solutions · Modules 51–60
1N
2N
3R
4A
5S
K
6F
O
R
E
V
E
R
E
7E
T
S
P
8U
N
T
I
L
9T
H
E
N
10S
C
O
R
E
A
E
D
T
Across
4ASK — A block that shows a question and waits. The user types a reply, and it goes into the answer block. You can use answer straight away or save it in a variable. Word 1 of: ___ and wait
6FOREVER — A block that repeats the blocks inside it again and again until the program is stopped, for example with stop all. You can put an if block inside it to keep checking something.
8UNTIL — A loop block that keeps running the blocks inside it again and again, checking the condition each time, and stops only when the condition becomes true. Word 2 of: ______ _____ <condition>
9THEN — A block that runs the blocks inside it only when its condition is true. If the condition is false, it skips them. The condition goes in the hexagon slot. Word 3 of: if <condition> ____
10SCORE — Word 2 of the term in 5 Down: ___ _____ to 0
Down
1NOT — Blocks that combine or flip true/false conditions. And needs both to be true, or needs at least one to be true, and ______ reverses true to false and false to true. Word 3 of: and, or, ___
2NESTED — An if-else block placed inside the else part of another if-else block. The program checks one condition at a time, in order, so it can choose between three or more alternatives. Word 1 of: ______ if-____
3REPEAT — A block that runs the blocks inside it 10 times, then moves on. Change the number to set how many times. It saves you from stacking the same blocks again and again. Word 1 of: ______ 10
5SET — A variable block that stores a starting value in ______. Use change ______ by 1 to add to it, or by -1 to take away, so the ______ counts up or down. Word 1 of: ___ _____ to 0
7ELSE — A block that runs the blocks in the first part if the condition is true, and the blocks in the ______ part if it is false. Two paths, but only one runs. Word 3 of: if <> ____ ... ____ ...

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions

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