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QCE Digital Solutions Unit 2 · Modules 122–139

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A free printable QCE Digital Solutions Unit 2 word scramble with 10 key terms, built from the key terms of Data-Driven Problems and Solution Requirements and Data and Programming Techniques (Modules 122–139) — Visual communication element: line, Visual communication element: shape, Visual communication element: texture, Visual communication element: tone, Visual communication element: form, Visual communication element: proportion and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

QCE Digital Solutions Unit 2 Word Scramble: Data-Driven Problems and Solution Requirements and Data and Programming Techniques (Modules 122–139)

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Word scramble

Unscramble the letters and write each key term on the line.

1
ILNE
A mark that connects points. It guides the eye, divides space or shows structure, and can be straight, curved, thick or thin, as in borders and dividers.
2
HPEAS
A flat, enclosed area with a clear edge, like a button or panel, that groups or highlights content. Shapes can be geometric (circles, squares) or organic (free-form).
3
XEURETT
The look or feel of a surface, shown with patterns or fills, used to add depth or tell areas apart. It can be real (felt by touch) or simulated (only looks textured on screen).
4
NEOT
______ is how light or dark an area is. Designers use it to create contrast, depth and emphasis, for example light text on a dark background, or a greyscale shade to show importance.
5
ORMF
The appearance of a three-dimensional object, or the illusion of depth on a flat screen, created using shading and perspective.
6
OROPINORPT
The relationship in size between the parts of a design and the whole, such as how large one element is compared with the others around it.
7
LAESC
The overall size of an element compared with a reference, such as other elements or the page. Enlarging or reducing it shows importance, so bigger elements draw the eye first.
8
XRMTPIYOI
A design principle: place related items close together and unrelated items further apart, so users see the groups clearly. Eg group name fields, then leave space before the next group.
9
YAMNOHR
______ is when the elements of a design, such as colours, shapes and style, work together so the visual feels unified and pleasing rather than clashing.
10
SIOWMD
______ is using information and experience to make good decisions. It is the top step of the DIKW pyramid, above data and information, and it needs context to work.

Answer Key

QCE Digital Solutions Unit 2 · Modules 122–139
1ILNE → line — A mark that connects points. It guides the eye, divides space or shows structure, and can be straight, curved, thick or thin, as in borders and dividers.
2HPEAS → shape — A flat, enclosed area with a clear edge, like a button or panel, that groups or highlights content. Shapes can be geometric (circles, squares) or organic (free-form).
3XEURETT → texture — The look or feel of a surface, shown with patterns or fills, used to add depth or tell areas apart. It can be real (felt by touch) or simulated (only looks textured on screen).
4NEOT → tone — Tone is how light or dark an area is. Designers use it to create contrast, depth and emphasis, for example light text on a dark background, or a greyscale shade to show importance.
5ORMF → form — The appearance of a three-dimensional object, or the illusion of depth on a flat screen, created using shading and perspective.
6OROPINORPT → proportion — The relationship in size between the parts of a design and the whole, such as how large one element is compared with the others around it.
7LAESC → scale — The overall size of an element compared with a reference, such as other elements or the page. Enlarging or reducing it shows importance, so bigger elements draw the eye first.
8XRMTPIYOI → proximity — A design principle: place related items close together and unrelated items further apart, so users see the groups clearly. Eg group name fields, then leave space before the next group.
9YAMNOHR → harmony — Harmony is when the elements of a design, such as colours, shapes and style, work together so the visual feels unified and pleasing rather than clashing.
10SIOWMD → Wisdom — Wisdom is using information and experience to make good decisions. It is the top step of the DIKW pyramid, above data and information, and it needs context to work.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: QCE Digital Solutions Unit 2 — Data-Driven Problems and Solution Requirements, QCE Digital Solutions Unit 2 — Data and Programming Techniques

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