← QCE Digital Solutions Unit 2

Visual communication element: texture

The look or feel of a surface, shown with patterns or fills, used to add depth or tell areas apart. It can be real (felt by touch) or simulated (only looks textured on screen).

Understanding Visual communication element: texture in QCE Digital Solutions Unit 2

What it does: An image of bricks used as a background makes the surface look textured on screen, but it is still a flat display. Different pattern fills separate the areas using texture rather than colour alone. Texture is about how a surface looks or feels. Darkness or lightness of a colour is tone. Simulated texture only looks textured on a screen. You cannot actually feel it. Texture helps distinguish areas and gives a sense of depth. It does not store data. Different fills let the viewer tell regions apart quickly. Too much or too busy texture can clash with content and reduce readability. Use it sparingly.

Common mistakes: Texture is used to tell areas apart. Areas A and B now share the same pattern, so they look identical. Area B needs its own pattern, such as "dots". On a screen, texture only looks textured and can't be felt. It is simulated, so this line should set textureType ← "simulated".

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Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.

This module's key terms are also in a printable crossword (Modules 122–139) and word search (Modules 2–139).

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Learning
Duo
Which best describes texture as a visual communication element?
The darkness or lightness of a colourThe look or feel of a surface
Matches
map.fill = "dots"; // texture used to show the map is felt by touch
↓
A dotted fill on a screen is simulated texture. It only looks textured and cannot be felt.
Applying
Meanings
Term
texture
Meaning
The look or feel of a surface, shown with patterns or fills, used to add depth or tell areas apart. It can be real (felt by touch) or simulated (only looks textured on screen).
Practice
<style>
Testing
Gaps
← "stripes"
Check Answer
Spots
1areaA.fill ← "diagonal lines"
2areaB.fill ← "diagonal lines"

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Quick Questions

1. Which best describes texture as a visual communication element?
A. The darkness or lightness of a colour
B. The look or feel of a surface ✓
Texture is about how a surface looks or feels. Darkness or lightness of a colour is tone.
2. A designer fills the bars of a chart with diagonal stripes, dots and crosshatching so each can be told apart in a black-and-white print. What are they using?
A. Patterns and fills as texture ✓
B. Proportion to resize the bars
Patterns and fills add texture, which separates areas even when colour is not available.
3. A dashboard shows a button with a shaded, bumpy look that makes it seem raised. Which type of texture is this?
A. Simulated texture ✓
B. Real texture
Simulated texture only looks textured on a screen. You cannot actually feel it.
4. A printed poster is made on rough, embossed paper that you can feel with your fingers. Which type of texture is this?
A. Real texture ✓
B. Simulated texture
Real texture is felt by touch. Simulated texture only appears on screen or in an image.
5. Which is a good reason to use texture in a visualisation?
A. To store data in the dataset
B. To tell areas apart or add depth ✓
Texture helps distinguish areas and gives a sense of depth. It does not store data.

Match the Pairs

fill: url(#stripes) → Fills a chart shape with a striped pattern, adding texture so the area looks different from the others
fill: #3366cc → Fills a shape with one flat colour and no texture
Simulated texture only looks rough or patterned on a screen. You cannot feel it by touch. → background-image: url("bricks.png");
Using different patterns for bars helps people tell areas apart, even when printed in black and white → bar1.fill = "dots"; bar2.fill = "stripes";
map.fill = "dots"; // texture used to show the map is felt by touch → A dotted fill on a screen is simulated texture. It only looks textured and cannot be felt.
chart.fill = "dots"; // texture changes the data values → Texture does not change the data values. It only changes how the surface looks, to add depth or separate areas.

Key Term

texture
The look or feel of a surface, shown with patterns or fills, used to add depth or tell areas apart. It can be real (felt by touch) or simulated (only looks textured on screen).

Fill in the Blanks

1. texture ← "stripes"
Hint: Type the variable name for the visual element that describes the look or feel of a surface.
2. if output = "print" then textureType ← "real" else textureType ← "simulated"
Hint: Type the texture type word, without quotes, for texture that can be felt by touch on printed paper.
3. if output = "print" then textureType ← "real" else textureType ← "simulated"
Hint: Type the keyword that chooses the other branch, so a screen gets the on-screen look-only texture.
4. if areaA.texture ≠ areaB.texture then print "Areas are easy to tell apart"
Hint: Type the comparison operator meaning not equal, so different textures separate two areas.
5. for i from 1 to 3 bar[i].texture ← "dots"
Hint: Type the keyword that starts a counted loop applying a pattern fill to each bar.

Spot the Error

Question 1
A areaA.fill ← "diagonal lines"
B areaB.fill ← "diagonal lines"
C areaC.fill ← "crosshatch"
Line B — Texture is used to tell areas apart. Areas A and B now share the same pattern, so they look identical. Area B needs its own pattern, such as "dots".
Question 2
A medium ← "screen"
B if medium = "screen" then
C textureType ← "real"
D else
E textureType ← "real"
Line C — On a screen, texture only looks textured and can't be felt. It is simulated, so this line should set textureType ← "simulated".
Question 3
A for i from 1 to 3
B bar[i].texture ← pattern[i]
C end if
Line C — This block opens with a for loop, so it must close with end for. end if has no matching if.
Question 4
A textureOn ← true
B if textureOn = true
C bar.fill ← "grid"
D end if
Line B — An if statement needs the keyword then after its condition. The line should be if textureOn = true then.
Question 5
A define addTexture(shape, fill)
B shape.fill ← fill
C shape.depth ← "added"
D return fill
E end define
Line D — The function adds a texture fill to the shape, so it should return the textured shape, not just the fill. The line should be return shape.

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