5-6 Digital Technologies: Building visual programs
Students learn to turn algorithms into block-based programs using events, variables, input, decisions and loops, and to test and debug them.
One content description (VC2TDI6C04) from the full 5-6 Digital Technologies Vic Curric - Creating Digital Solutions journey. All 24 modules below are in that journey too, with the same content — add just these to a class, or the whole strand.
Modules (24)
1
The visual programming editor: stage, sprites and scripts
2
Event block: when green flag clicked
3
Event block: when key pressed
4
Looks blocks: say and think
5
Motion blocks: move and turn
6
Stacking blocks in sequence
7
Making a variable
8
Set and change variable blocks
9
Input with ask and answer
10
Comparison blocks: >, < and =
11
Combining conditions with and, or, not
12
The if block
13
The if-else block
14
Multiple alternatives with nested if blocks
15
The repeat block
16
The forever block
17
The repeat until block
18
Using a variable as a counter in a loop
19
Decisions inside loops in a visual program
20
Building a button with 'when this sprite clicked'
21
Switching screens with backdrops and show/hide
22
Turning an algorithm into a visual program
23
Testing a visual program
24
Debugging a visual program
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