The if block
A block that runs the blocks inside it only when its condition is true. If the condition is false, it skips them. The condition goes in the hexagon slot.
Understanding The if block in Years 5–6 Creating Digital Solutions
What it does: The condition 'key space pressed?' is placed in the hexagon slot next to the word if. The say block is inside the if block, so the sprite only says Great! when the answer is yes. 3 is not greater than 5, so the condition is false and the say block inside is skipped.
Common mistakes: The slot needs a true or false condition. Score + 10 makes a number, not true or false. It should be if <score > 10> then. The condition goes in the hexagon slot straight after if, and then comes after it. It should be if <touching [Ball]?> then.
Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.
This module's key terms are also in a printable crossword (Modules 51–60) and word search (Modules 41–74).
Take this worksheet further — free with Cloodit
Each concept is reinforced from every angle — learned, then applied, then tested.
Cloodit turns curriculum-aligned coding content into journeys students work through one biome at a time.
Over 100 of them, across seven natural biomes.
Turns their work into revision material ready for Flash Cards and Exam study.
Live, competitive practice for the start of the lesson or a teacher-led lesson finisher.
Honour your top performers, or encourage a student who's trying hard — ready to print in seconds.
Quick Questions
Match the Pairs
Key Term
if <condition> thenFill in the Blanks
Spot the Error
Student with a class code? Join your class →