Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1move 10 steps | Aturn 90 degrees | |
| 2turn 15 degrees | BMove uses steps, not degrees. Degrees belong to the turn block. It should be move 90 steps or turn 90 degrees. | |
| 3Jump a sprite straight to a exact spot on the stage using its coordinates | CMoves the sprite forward 10 steps in the direction it is facing | |
| 4Change which way a sprite faces by a quarter turn (90 degrees) | DSpins the sprite 15 degrees so it faces a different way, without changing its position | |
| 5move 90 degrees | Ego to x: 0 y: 0 | |
| 6turn 10 steps | FTurn uses degrees, not steps. It should be turn 10 degrees if you want to change direction, or move 10 steps to change position. |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
move 10 steps — A motion block that moves a sprite forward 10 steps in the direction it faces. Other motion blocks, like turn 15 degrees and go to x y, change which way it faces or where it is.move 10 stepsturn 15 degreesgo to x: 0 y: 0move 10 steps
turn 15 degreesgo to x: 0 y: 0
move 10 steps
turn 15 degrees