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A free printable Years 5–6 Creating Digital Solutions crossword with 10 clues, built from the key terms of Building visual programs and Evaluating digital solutions and their impact (Modules 61–74) — Using a variable as a counter in a loop, Decisions inside loops in a visual program, Building a button with 'when this sprite clicked', Switching screens with backdrops and show/hide, Turning an algorithm into a visual program, Testing a visual program and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.
Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.
Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.
Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions, VCE Data Analytics - U4O1 - Development and Evaluation, 7-8 Digital Technologies: Sharing online and managing projects, 7-8 Digital Technologies: Evaluating digital solutions, 9-10 Digital Technologies: Evaluating solutions, impact and innovation, ACARA Digital Technologies Years 9–10 — Testing and Validating Programs, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Prototype Data Solutions, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design
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