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Years 5–6 Creating Digital Solutions · Modules 61–74

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A free printable Years 5–6 Creating Digital Solutions crossword with 10 clues, built from the key terms of Building visual programs and Evaluating digital solutions and their impact (Modules 61–74) — Using a variable as a counter in a loop, Decisions inside loops in a visual program, Building a button with 'when this sprite clicked', Switching screens with backdrops and show/hide, Turning an algorithm into a visual program, Testing a visual program and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Crossword: Building visual programs and Evaluating digital solutions and their impact (Modules 61–74)

Name:
Date:
Class:

Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

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10

Across

  1. 3. A list of every functional requirement and success criterion. You test the solution against each one, then record yes or no and note your evidence, such as what you saw or a screenshot. Word 2 of: requirements _________ (9)
  2. 6. Word 4 of the term in 2 Down: ____, need, _______, ______ (6)
  3. 8. A ______ is a variable that goes up by 1 each time a loop repeats, so it counts how many times something happened. Set it to 0 before the loop starts. Word 1 of: _______ ← _______ + 1 (7)
  4. 9. Word 3 of the term in 2 Down: ____, need, _______, ______ (7)
  5. 10. How a digital solution affects other people, not just its user. It can help (benefits), cause problems (harms), or leave some people out. Word 1 of: _________ impact (9)

Down

  1. 1. An event block that starts its script ______ the user clicks that ______, so the ______ works like a button. Add a label to the ______ and a colour change to show it can be ______. Word 1 of: ____ this ______ _______ (4)
  2. 2. A good discussion names the ______, then their need, then the ______ that meets it, and ends with the ______ it works. Starters like 'The system helps because...' can help. Word 1 of: ____, need, _______, ______ (4)
  3. 4. Word 4 of the term in 1 Down: ____ this ______ _______ (7)
  4. 5. Running your program with chosen test inputs and comparing what happens to the result you expected. Test every path, so each branch of the program gets checked. (7)
  5. 7. Word 3 of the term in 1 Down: ____ this ______ _______ (6)

Answer Key

Years 5–6 Creating Digital Solutions · Modules 61–74
1W
2U
3C
H
E
4C
K
L
I
S
T
5T
E
L
E
6R
E
A
7S
O
N
I
R
S
P
C
8C
O
U
N
T
E
R
K
I
I
9F
E
A
T
U
R
E
10C
O
M
M
U
N
I
T
Y
D
G
E
Across
3CHECKLIST — A list of every functional requirement and success criterion. You test the solution against each one, then record yes or no and note your evidence, such as what you saw or a screenshot. Word 2 of: requirements _________
6REASON — Word 4 of the term in 2 Down: ____, need, _______, ______
8COUNTER — A ______ is a variable that goes up by 1 each time a loop repeats, so it counts how many times something happened. Set it to 0 before the loop starts. Word 1 of: _______ ← _______ + 1
9FEATURE — Word 3 of the term in 2 Down: ____, need, _______, ______
10COMMUNITY — How a digital solution affects other people, not just its user. It can help (benefits), cause problems (harms), or leave some people out. Word 1 of: _________ impact
Down
1WHEN — An event block that starts its script ______ the user clicks that ______, so the ______ works like a button. Add a label to the ______ and a colour change to show it can be ______. Word 1 of: ____ this ______ _______
2USER — A good discussion names the ______, then their need, then the ______ that meets it, and ends with the ______ it works. Starters like 'The system helps because...' can help. Word 1 of: ____, need, _______, ______
4CLICKED — Word 4 of the term in 1 Down: ____ this ______ _______
5TESTING — Running your program with chosen test inputs and comparing what happens to the result you expected. Test every path, so each branch of the program gets checked.
7SPRITE — Word 3 of the term in 1 Down: ____ this ______ _______

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions, VCE Data Analytics - U4O1 - Development and Evaluation, 7-8 Digital Technologies: Sharing online and managing projects, 7-8 Digital Technologies: Evaluating digital solutions, 9-10 Digital Technologies: Evaluating solutions, impact and innovation, ACARA Digital Technologies Years 9–10 — Testing and Validating Programs, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Prototype Data Solutions, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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