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Years 5–6 Creating Digital Solutions · Modules 51–60

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A free printable Years 5–6 Creating Digital Solutions word scramble with 10 key terms, built from the key terms of Building visual programs (Modules 51–60) — Set and change variable blocks, Input with ask and answer, Comparison blocks: >, < and =, Combining conditions with and, or, not, The if block, The if-else block and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Word Scramble: Building visual programs (Modules 51–60)

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Word scramble

Unscramble the letters and write each key term on the line.

1
TES ECROS OT 0
A variable block that stores a starting value in score. Use change score by 1 to add to it, or by -1 to take away, so the score counts up or down.
2
SKA NDA IWAT
A block that shows a question and waits. The user types a reply, and it goes into the answer block. You can use answer straight away or save it in a variable.
3
RESOC > 01
A comparison block checks two values and reports true or false. This one is true when the score variable is greater than 10. Use < for less than and = for equal to.
4
NDA, RO, ONT
Blocks that combine or flip true/false conditions. And needs both to be true, or needs at least one to be true, and not reverses true to false and false to true.
5
FI <OCNDOITIN> NHTE
A block that runs the blocks inside it only when its condition is true. If the condition is false, it skips them. The condition goes in the hexagon slot.
6
FI <> ENHT ... LEES ...
A block that runs the blocks in the first part if the condition is true, and the blocks in the else part if it is false. Two paths, but only one runs.
7
DENSTE SL-EFEI
An if-else block placed inside the else part of another if-else block. The program checks one condition at a time, in order, so it can choose between three or more alternatives.
8
TEERAP 01
A block that runs the blocks inside it 10 times, then moves on. Change the number to set how many times. It saves you from stacking the same blocks again and again.
9
REOFVER
A block that repeats the blocks inside it again and again until the program is stopped, for example with stop all. You can put an if block inside it to keep checking something.
10
ERAETP LITNU <ININODTOC>
A loop block that keeps running the blocks inside it again and again, checking the condition each time, and stops only when the condition becomes true.

Answer Key

Years 5–6 Creating Digital Solutions · Modules 51–60
1TES ECROS OT 0 → set score to 0 — A variable block that stores a starting value in score. Use change score by 1 to add to it, or by -1 to take away, so the score counts up or down.
2SKA NDA IWAT → ask and wait — A block that shows a question and waits. The user types a reply, and it goes into the answer block. You can use answer straight away or save it in a variable.
3RESOC > 01 → score > 10 — A comparison block checks two values and reports true or false. This one is true when the score variable is greater than 10. Use < for less than and = for equal to.
4NDA, RO, ONT → and, or, not — Blocks that combine or flip true/false conditions. And needs both to be true, or needs at least one to be true, and not reverses true to false and false to true.
5FI <OCNDOITIN> NHTE → if <condition> then — A block that runs the blocks inside it only when its condition is true. If the condition is false, it skips them. The condition goes in the hexagon slot.
6FI <> ENHT ... LEES ... → if <> then ... else ... — A block that runs the blocks in the first part if the condition is true, and the blocks in the else part if it is false. Two paths, but only one runs.
7DENSTE SL-EFEI → nested if-else — An if-else block placed inside the else part of another if-else block. The program checks one condition at a time, in order, so it can choose between three or more alternatives.
8TEERAP 01 → repeat 10 — A block that runs the blocks inside it 10 times, then moves on. Change the number to set how many times. It saves you from stacking the same blocks again and again.
9REOFVER → forever — A block that repeats the blocks inside it again and again until the program is stopped, for example with stop all. You can put an if block inside it to keep checking something.
10ERAETP LITNU <ININODTOC> → repeat until <condition> — A loop block that keeps running the blocks inside it again and again, checking the condition each time, and stops only when the condition becomes true.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions

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