Annotating an interface design
A short note on a design that says what an element does or what happens when it is used, like a label on a button or an arrow showing which screen opens next.
Understanding Annotating an interface design in Years 5–6 Creating Digital Solutions
What it does: This note names the element and tells what happens when it is used, which is the job of an annotation. The arrow points from the first screen to the next one, so it shows the screen change. Arrows are annotations that show screen changes, so they tell us which screen opens next. Annotations help others understand the design without needing the designer to explain it. Annotations should be short and say what the element does.
Common mistakes: The label says Play starts the quiz, so the arrow should point to the Quiz screen. Pointing back to Home does not show the screen change. This label points to a text box, so it should say what a text box does, such as 'Type your name here'. A text box is not slid.
Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.
This module's key terms are also in a printable crossword (Modules 31–40) and word search (Modules 21–40).
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Quick Questions
Match the Pairs
Key Term
annotationFill in the Blanks
Spot the Error
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