Annotating an interface design

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Annotating an interface design

Name:
Date:
Class:

Quick Questions

Shade in the A or B circle for each question.

1. Which is the best annotation for a Play button on a game screen?
A A big blue button
B Play button: starts the game
2. What does an arrow drawn from the Start button to the Quiz screen show?
A Clicking Start opens the Quiz screen
B The Start button is the biggest thing on the screen
3. True or false: An annotation is a short note on a design.
A True
B False
4. Which annotation is a label on an element?
A Text box: type your name here
B I drew this on Monday afternoon
5. A student draws an arrow from the Back button to the Home screen. What should the arrow's note say?
A Back: looks nice
B Back: goes to Home screen

Match the Pairs

Draw a line connecting each item on the left to its match on the right.

Left columnRight column
1Label: Play button AAn arrow annotation showing which screen opens next
2Arrow: Menu -> Game screen BThere is no arrow, so the design does not show which screen opens next or in which direction. Add an arrow such as Home screen -> Score screen.
3An annotation can say what happens when an element is used CStart button: opens the Quiz screen
4An arrow annotation shows a change from one screen to another DA label annotation that names an element and says what it is
5Label: Button EThe label is too vague. It does not say what the button does, so the note does not help anyone. It should say something like 'Submit button: saves your answer'.
6Home screen Score screen (no arrow) FHome screen -> Settings screen

Definitions

annotation

Fill in the Blanks

Complete each line of code by filling in the missing parts.

1.
__________: Tap Play to start the quiz
2.
Home screen __ Quiz screen
3.
Label: Volume ______ Note: Drag to change the sound
4.
Use an _____ to show the next screen
5.
Use a _____ to name each element

Spot the Error

Shade in the letter of the line that contains an error.

Question 1
A Screen 1: Home
B Button: Play
C Label: Starts the quiz
D Arrow: Play -> Home screen
Question 2
A Label: Slide to pick a colour
B Points to: text box
C Label: Press to save
D Points to: Save button
Question 3
A Element: Volume slider
B Note: Click to type a name
C Element: Back button
D Note: Returns to Home screen
Question 4
A Arrow: Menu button -> Score
B Note: Menu opens Settings
C Arrow: Back button -> Menu
Question 5
A Screen: Login
B Label: Password slider
C Label: Login button
D Arrow: Login -> Home screen

Answer Key

Annotating an interface design
Section A: Quick Questions
Q1
B — Play button: starts the game
Q2
A — Clicking Start opens the Quiz screen
Q3
A — True
Q4
A — Text box: type your name here
Q5
B — Back: goes to Home screen
Section B: Match the Pairs
Q1
Label: Play button → A label annotation that names an element and says what it is
Q2
Arrow: Menu -> Game screen → An arrow annotation showing which screen opens next
Q3
An annotation can say what happens when an element is used → Start button: opens the Quiz screen
Q4
An arrow annotation shows a change from one screen to another → Home screen -> Settings screen
Q5
Label: Button → The label is too vague. It does not say what the button does, so the note does not help anyone. It should say something like 'Submit button: saves your answer'.
Q6
Home screen Score screen (no arrow) → There is no arrow, so the design does not show which screen opens next or in which direction. Add an arrow such as Home screen -> Score screen.
Section C: Definitions
Q1
annotation — A short note on a design that says what an element does or what happens when it is used, like a label on a button or an arrow showing which screen opens next.
Section D: Fill in the Blanks
Q1
annotation: Tap Play to start the quiz
Q2
Home screen -> Quiz screen
Q3
Label: Volume slider Note: Drag to change the sound
Q4
Use an arrow to show the next screen
Q5
Use a label to name each element
Section E: Spot the Error
Q1
D — The label says Play starts the quiz, so the arrow should point to the Quiz screen. Pointing back to Home does not show the screen change.
Q2
A — This label points to a text box, so it should say what a text box does, such as 'Type your name here'. A text box is not slid.
Q3
B — The note must say what the Volume slider does. It should say 'Drag to change the sound', not talk about typing a name.
Q4
A — The note says the Menu button opens Settings, so the arrow must point to the Settings screen, not the Score screen.
Q5
B — A password is typed in, so the label should name a text box. A slider is used for dragging, not typing.