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Years 9–10 Creating Digital Solutions · Modules 6–132

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A free printable Years 9–10 Creating Digital Solutions word scramble with 6 key terms, built from the key terms of Defining and decomposing problems to Evaluating solutions, impact and innovation (Modules 6–132) — Decomposing a problem into a hierarchy chart, Prioritising requirements, Truth tables for AND, OR and NOT, Logical operators in a flowchart decision, Negating compound conditions, User experience and the user journey and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 9–10 Creating Digital Solutions Word Scramble: Defining and decomposing problems to Evaluating solutions, impact and innovation (Modules 6–132)

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Word scramble

Unscramble the letters and write each key term on the line.

1
RERACYIHH RHCAT
A diagram that splits one main problem into smaller sub-problems in boxes, level by level, until each box is a small task that can be solved on its own.
2
HURTT LAETB
A table that lists every combination of true and false inputs and shows the result of AND, OR or NOT for each one. Two inputs give four rows.
3
ONT (A DNA B) = (TNO A) RO (ONT B)
De Morgan's law: to negate a compound condition, negate each part and swap AND for OR. Likewise NOT (A OR B) = (NOT A) AND (NOT B). A truth table can prove they match.
4
SRUE UEJRNOY
The series of steps a person takes to complete a task, from start to finish. It shows how they feel at each step (their user experience, UX) and where pain points slow them down.
5
NREVECTITAI TERPOTYPO
A clickable model of a design where buttons link screens together, so users can try a task before any code is written. It is used for testing, not the final product.
6
REUUFT CAPMIT
How a solution could affect society, the economy and the environment over time, including unintended effects its designer did not plan for.

Answer Key

Years 9–10 Creating Digital Solutions · Modules 6–132
1RERACYIHH RHCAT → hierarchy chart — A diagram that splits one main problem into smaller sub-problems in boxes, level by level, until each box is a small task that can be solved on its own.
2HURTT LAETB → truth table — A table that lists every combination of true and false inputs and shows the result of AND, OR or NOT for each one. Two inputs give four rows.
3ONT (A DNA B) = (TNO A) RO (ONT B) → NOT (A AND B) = (NOT A) OR (NOT B) — De Morgan's law: to negate a compound condition, negate each part and swap AND for OR. Likewise NOT (A OR B) = (NOT A) AND (NOT B). A truth table can prove they match.
4SRUE UEJRNOY → user journey — The series of steps a person takes to complete a task, from start to finish. It shows how they feel at each step (their user experience, UX) and where pain points slow them down.
5NREVECTITAI TERPOTYPO → interactive prototype — A clickable model of a design where buttons link screens together, so users can try a task before any code is written. It is used for testing, not the final product.
6REUUFT CAPMIT → future impact — How a solution could affect society, the economy and the environment over time, including unintended effects its designer did not plan for.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 9-10 Digital Technologies: Defining and decomposing problems, 9-10 Digital Technologies: Designing and validating algorithms, 9-10 Digital Technologies: Designing user interfaces and experiences, 9-10 Digital Technologies: Evaluating solutions, impact and innovation, IGCSE Computer Science 0478 — 7a Program Development Life Cycle, IGCSE Computer Science 0478 — 8.1b Sequence, Selection and Iteration, IGCSE Computer Science 0478 — 10 Boolean Logic, ACARA Digital Technologies Years 7–8 — Tracing and Debugging Algorithms, ACARA Digital Technologies Years 9–10 — Algorithms with Logical Operators, ACARA Digital Technologies Years 9–10 — Testing and Validating Programs, ACARA Digital Technologies Years 9–10 — Modular and Object-Oriented Programming (Python), QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Data-Driven Problems and Solution Requirements, QCE Digital Solutions Unit 2 — Prototype Data Solutions, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements, QCE Digital Solutions Unit 4 — Complex Digital Data Exchange Problems and Solution Requirements, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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