← All printables
Years 5–6 Creating Digital Solutions · Modules 61–74

Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.

A free printable Years 5–6 Creating Digital Solutions word scramble with 9 key terms, built from the key terms of Building visual programs and Evaluating digital solutions and their impact (Modules 61–74) — Using a variable as a counter in a loop, Decisions inside loops in a visual program, Building a button with 'when this sprite clicked', Switching screens with backdrops and show/hide, Turning an algorithm into a visual program, Testing a visual program and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

Years 5–6 Creating Digital Solutions Word Scramble: Building visual programs and Evaluating digital solutions and their impact (Modules 61–74)

Name:
Date:
Class:

Word scramble

Unscramble the letters and write each key term on the line.

1
RCEOUNT ← URCTEON + 1
A counter is a variable that goes up by 1 each time a loop repeats, so it counts how many times something happened. Set it to 0 before the loop starts.
2
FI SENDII A POOL
An if block placed inside a loop is checked again on every repeat, so the program makes a new decision each time round, like in forever or repeat until.
3
CHITWS RBKDPAOC OT
A Looks block that changes the stage picture. With show and hide blocks it gives a program several screens, like a start screen and a results screen, and hides sprites not needed.
4
EPST -> LBCKO
Turn each algorithm step into a matching block: SET becomes set, ASK becomes ask and wait, IF becomes if, REPEAT becomes repeat. Then run it to check it does what the algorithm says.
5
ENISGTT
Running your program with chosen test inputs and comparing what happens to the result you expected. Test every path, so each branch of the program gets checked.
6
GGIGDENUB
Finding the block that causes a wrong result in a program and fixing it, such as a block in the wrong order or a wrong condition.
7
LAUAETVE
To judge how well a system meets a user's need by checking it against criteria like easy to use, quick and reliable, then rating each one and giving a reason with evidence.
8
MPEOITVNERM
A change that helps when a system does not meet a user's need. Find the gap, suggest one new feature, and give your feedback in a kind, respectful way.
9
YMCOUNITM ACPTMI
How a digital solution affects other people, not just its user. It can help (benefits), cause problems (harms), or leave some people out.

Answer Key

Years 5–6 Creating Digital Solutions · Modules 61–74
1RCEOUNT ← URCTEON + 1 → counter ← counter + 1 — A counter is a variable that goes up by 1 each time a loop repeats, so it counts how many times something happened. Set it to 0 before the loop starts.
2FI SENDII A POOL → if inside a loop — An if block placed inside a loop is checked again on every repeat, so the program makes a new decision each time round, like in forever or repeat until.
3CHITWS RBKDPAOC OT → switch backdrop to — A Looks block that changes the stage picture. With show and hide blocks it gives a program several screens, like a start screen and a results screen, and hides sprites not needed.
4EPST -> LBCKO → step -> block — Turn each algorithm step into a matching block: SET becomes set, ASK becomes ask and wait, IF becomes if, REPEAT becomes repeat. Then run it to check it does what the algorithm says.
5ENISGTT → testing — Running your program with chosen test inputs and comparing what happens to the result you expected. Test every path, so each branch of the program gets checked.
6GGIGDENUB → debugging — Finding the block that causes a wrong result in a program and fixing it, such as a block in the wrong order or a wrong condition.
7LAUAETVE → evaluate — To judge how well a system meets a user's need by checking it against criteria like easy to use, quick and reliable, then rating each one and giving a reason with evidence.
8MPEOITVNERM → improvement — A change that helps when a system does not meet a user's need. Find the gap, suggest one new feature, and give your feedback in a kind, respectful way.
9YMCOUNITM ACPTMI → community impact — How a digital solution affects other people, not just its user. It can help (benefits), cause problems (harms), or leave some people out.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: 5-6 Digital Technologies Vic Curric - Creating Digital Solutions, VCE Data Analytics - U4O1 - Development and Evaluation, 7-8 Digital Technologies: Sharing online and managing projects, 7-8 Digital Technologies: Evaluating digital solutions, 9-10 Digital Technologies: Evaluating solutions, impact and innovation, ACARA Digital Technologies Years 9–10 — Testing and Validating Programs, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Prototype Data Solutions, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

More Years 5–6 Creating Digital Solutions printables

This printable is free — no login needed.

Free classroom tools, no account: Hangman · Random Team Generator · Random Name Picker Wheel · Seating Plan Maker

Make a free class, give it a journey, and you also get:

Create a free teacher account →

No credit card. No setup fee. Make a class and invite students in under three minutes.