Designing classes with a class diagram
A box listing a class's name, attributes and methods. An arrow joins a child class to the parent it inherits from. You draw it as a plan before writing the code.
Understanding Designing classes with a class diagram in VCE Software Development U3O1
What it does: The name at the top of the diagram box becomes the class name in the code, written after the keyword class. The top part of the box holds the class name. Attributes go in the middle and methods go in the bottom. Names followed by brackets are methods. They show what an object can do, so they go in the bottom section. The arrow points up to the parent. For example, Cat points to Animal because Cat inherits from Animal.
Common mistakes: The diagram lists name as an attribute of Dog. Writing name = name only makes a local variable, so the object never keeps it. It should be self.name = name. Every method in a class needs self as its first parameter so it can reach the object's attributes. It should be def __init__(self, name):.
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This module's key terms are also in a printable crossword (Modules 10–47) and word search (Modules 10–71).
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Quick Questions
Match the Pairs
Key Term
class diagramFill in the Blanks
Spot the Error
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