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VCE Innovative Solutions · Part 2 of 2

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A free printable VCE Innovative Solutions definitions worksheet with 14 key terms, built from the key terms of Gantt Charts and Project Management and more (Part 2 of 2) — Gantt Charts and Project Management, Design Tool - Mock-ups, Design Tool - Storyboards, Design Tool - Sitemap, Pseudocode for Solution Design, Techniques for Testing - User Testing and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

VCE Innovative Solutions Definitions Worksheet: Gantt Charts and Project Management and more (Part 2 of 2)

Name:
Date:
Class:

Key terms

Write what each term means, in your own words.

1
Gantt chart
2
Mock-up
3
Storyboard
4
Sitemap
5
Pseudocode
6
User testing
7
Expert review
8
Evaluation criteria
9
AI Ethics Principles
10
Copyright Act 1968 (Cwlth)
11
Health Privacy Principles
12
Australian Privacy Principles
13
Information Privacy Principles
14
Ethical issue

Answer Key

VCE Innovative Solutions · Part 2 of 2 · Student wording will vary for definitions
1Gantt chart — A project management tool that shows tasks and their timeframes as horizontal bars along a timeline
2Mock-up — A static visual representation of a solution's interface, showing layout and design before development begins
3Storyboard — A sequence of visual panels showing how a user moves through and interacts with a solution, step by step
4Sitemap — A diagram showing the structure of a website or app, displaying pages and how they connect to one another
5Pseudocode — A plain-language, code-like way of planning a solution's logic without following the exact syntax of a real programming language
6User testing — A testing technique where real users try a solution and give feedback, helping identify usability issues before release
7Expert review — A testing technique where a knowledgeable specialist examines a solution against established guidelines to find usability and design issues
8Evaluation criteria — Measurable standards used to judge how well a finished solution meets its original requirements and purpose
9AI Ethics Principles — A voluntary Australian framework of guidelines intended to help ensure AI systems are designed and used safely, fairly, and responsibly
10Copyright Act 1968 (Cwlth) — Australian legislation that automatically protects original creative works, like software and images, from being copied or used without permission
11Health Privacy Principles — Rules set by the Victorian Health Records Act 2001 governing how health information must be collected, used, and disclosed
12Australian Privacy Principles — Rules set by the Privacy Act 1988 governing how organisations must handle personal information, including openness, anonymity, and disclosure
13Information Privacy Principles — Rules set by the Victorian Privacy and Data Protection Act 2014 governing how personal information must be collected, used, and disclosed
14Ethical issue — A situation where a design or technology choice could unfairly harm, exclude, or disadvantage people, even if it is legal

Modules this definitions worksheet covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: VCE Applied Computing - U2O1 - Innovative Solutions, VCE Applied Computing - U1O1 - Data analysis, VCE Software Development - U3O1 - Programming, VCE Software Development - U3O2 - Analysis and Design, VCE Software Development - U4O1 - development and evaluation, VCE Software Development - U4O2 - Cyber Security: secure software development practices, VCE Data Analytics - U3O1 - Data Analytics, VCE Data Analytics - U3O2 - Analysis and Design, VCE Data Analytics - U4O1 - Development and Evaluation, VCE Data Analytics - U4O2 - Cyber Security: Data Security, 9-10 Digital Technologies: Project management, 9-10 Digital Technologies: Designing user interfaces and experiences, 9-10 Digital Technologies: Evaluating solutions, impact and innovation, VCE Applied Computing U1O2 Programming: Requirements and design tools, VCE Applied Computing U1O2 Programming: Legal requirements and emerging trends, QCE Digital Solutions Unit 1 — Understanding Digital Problems, QCE Digital Solutions Unit 1 — User Experiences and Interfaces, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 2 — Data-Driven Problems and Solution Requirements, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements, QCE Digital Solutions Unit 3 — Innovative Digital Solutions

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