Useability principle: ease of learning
A useability principle: a new user can work out how to complete tasks quickly without training, helped by familiar conventions, clear labels and onboarding hints.
Understanding Useability principle: ease of learning in QCE Digital Solutions Unit 3
What it does: The label 'Submit order' states the action plainly, which makes the control easy to learn. The magnifying glass is a widely recognised convention, so users learn the control without training. A familiar icon plus a clear label lets a new user work out the task without training. Ease of learning is a useability principle about new users, not about system speed. Familiar conventions use symbols and positions that users have already seen in other apps. A clear label says exactly what will happen, so users do not have to guess. Onboarding hints guide new users inside the interface at the moment they need help, so no training is needed.
Common mistakes: The button's closing tag is missing its slash. It should be <button>Sign up</button>. The clear label 'Sign up' tells a new user what the button does. The option is called text, not txt, so the label would not show. It should be tk.Label(text="Email").pack(). A visible label tells a new user what to type.
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This module's key terms are also in a printable crossword (Modules 128–176) and word search (Modules 15–176).
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