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QCE Digital Solutions Unit 3 · Modules 128–176

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A free printable QCE Digital Solutions Unit 3 crossword with 10 clues, built from the key terms of Interactions Between Users, Data and Digital Systems and Real-World Problems and Solution Requirements (Modules 128–176) — Choosing a development method for a user profile, The six useability principles, Useability principle: error tolerance, Useability principle: ease of learning, Useability principle: engagement, Elements of visual communication: line, shape and texture and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

QCE Digital Solutions Unit 3 Crossword: Interactions Between Users, Data and Digital Systems and Real-World Problems and Solution Requirements (Modules 128–176)

Name:
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Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

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Across

  1. 1. Choosing the approach by weighing how clearly users state requirements, how involved they can be and how often needs change: agile if engaged, waterfall if stable. Word 2 of: ___________ ______ (6)
  2. 4. Success criteria you write yourself from the problem, stakeholder needs and requirements, to add to the prescribed criteria. Make them measurable and avoid repeating prescribed ones. Word 2 of: self-__________ ________ (10)
  3. 5. A useability principle: a new user can work out how to complete tasks quickly without training, helped by familiar conventions, clear labels and onboarding hints. Word 1 of: ____ of learning (4)
  4. 8. The one manageable part of a problem your solution will develop, picked by importance and feasibility, linked to stakeholder needs, and justified. Word 1 of: ______ aspect (6)
  5. 9. Building-block design elements combined with colour, type and space: lines lead the eye, shapes give meaning and texture adds depth. Word 1 of: ____, shape, texture (4)
  6. 10. Success ______ set for you by the task, such as an assessment brief or client, that your solution is judged against. Turn each one into a checkable statement. Word 2 of: Prescribed ________ (8)

Down

  1. 2. A useability principle: the interface prevents mistakes where it can, and helps users notice and recover from the ones they make, using validation, confirmation prompts and undo. Word 2 of: error _________ (9)
  2. 3. Word 1 of the term in 1 Across: ___________ ______ (11)
  3. 6. Six criteria for judging an interface: accessibility, effectiveness, efficiency, error tolerance, engagement and ease of learning. Each feature of a design can be matched to one of them. Word 1 of: __________ __________ (10)
  4. 7. Word 2 of the term in 6 Down: __________ __________ (10)

Answer Key

QCE Digital Solutions Unit 3 · Modules 128–176
1M
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2T
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4D
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9L
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10C
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Across
1METHOD — Choosing the approach by weighing how clearly users state requirements, how involved they can be and how often needs change: agile if engaged, waterfall if stable. Word 2 of: ___________ ______
4DETERMINED — Success criteria you write yourself from the problem, stakeholder needs and requirements, to add to the prescribed criteria. Make them measurable and avoid repeating prescribed ones. Word 2 of: self-__________ ________
5EASE — A useability principle: a new user can work out how to complete tasks quickly without training, helped by familiar conventions, clear labels and onboarding hints. Word 1 of: ____ of learning
8CHOSEN — The one manageable part of a problem your solution will develop, picked by importance and feasibility, linked to stakeholder needs, and justified. Word 1 of: ______ aspect
9LINE — Building-block design elements combined with colour, type and space: lines lead the eye, shapes give meaning and texture adds depth. Word 1 of: ____, shape, texture
10CRITERIA — Success ______ set for you by the task, such as an assessment brief or client, that your solution is judged against. Turn each one into a checkable statement. Word 2 of: Prescribed ________
Down
2TOLERANCE — A useability principle: the interface prevents mistakes where it can, and helps users notice and recover from the ones they make, using validation, confirmation prompts and undo. Word 2 of: error _________
3DEVELOPMENT — Word 1 of the term in 1 Across: ___________ ______
6USEABILITY — Six criteria for judging an interface: accessibility, effectiveness, efficiency, error tolerance, engagement and ease of learning. Each feature of a design can be matched to one of them. Word 1 of: __________ __________
7PRINCIPLES — Word 2 of the term in 6 Down: __________ __________

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements

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