Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1Button label: "Save" with a floppy-disk icon | A<button>Submit order</button> | |
| 2Tooltip: "Tap + to add your first task" | BThere are no clear labels or onboarding hints, so a new user cannot work out how to start. Add labels and a short first-use guide. | |
| 3Clear labels tell a new user exactly what a control does, so they can learn the interface quickly | C<button aria-label="Search">🔍</button> | |
| 4Familiar conventions, such as a magnifying glass for search, let new users guess how to use the interface | DUses a familiar convention so a new user recognises what the button does without being taught | |
| 5<button>Go</button> | EAn onboarding hint that guides a first-time user through their first action | |
| 6Home screen shows 12 unlabelled icons and no hints for first-time users | FThe label 'Go' is vague, so a new user cannot tell what will happen. A clear label like 'Book appointment' would be easier to learn. |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
ease of learning — A useability principle: a new user can work out how to complete tasks quickly without training, helped by familiar conventions, clear labels and onboarding hints.<label for="email">Email address</label><input id="email" placeholder
="name@school.edu.au"><input type="password" id="pw"><button title="Save your work">Save</button><details>
<summary>Need help?</summary>
<p>Tap Save to keep your work.</p>