The six useability principles
Six criteria for judging an interface: accessibility, effectiveness, efficiency, error tolerance, engagement and ease of learning. Each feature of a design can be matched to one of them.
Understanding The six useability principles in QCE Digital Solutions Unit 3
What it does: A one-tap shortcut cuts the number of steps needed to finish a task, which is the useability principle of efficiency. Features that let people with different abilities and needs use the interface support accessibility. Confirmation prompts help users avoid or recover from mistakes, which is error tolerance. Rewards, challenges and appealing design make an interface enjoyable and keep users interested, which is engagement. Effectiveness is about whether users can achieve their goals completely and correctly, no matter how fast or fun it is. Rewards and streaks aim to hold the user's interest, so the correct principle is engagement.
Common mistakes: Alt text lets screen reader users understand images, so it supports accessibility, not efficiency. Line 2 should be 'Alt text -> accessibility'. Efficiency is about completing a task with minimal time and effort. Fewer taps make the task more efficient, so the line should say 'more efficient'.
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