Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1Accessibility | AUndo lets users recover from a slip, so it matches error tolerance. Ease of learning is about how quickly new users pick up the interface. | |
| 2Error tolerance | BOne-tap reorder button on the home screen | |
| 3A feature that lets users finish a common task in fewer steps, saving time and effort (efficiency) | CShort guided tutorial shown on first login | |
| 4A feature that helps new users learn the interface quickly without a manual (ease of learning) | DWhether people with a wide range of abilities and needs can use the interface, for example through screen reader support or adjustable text size | |
| 5Feature: progress badges and streak rewards. Principle: Effectiveness | EBadges and rewards keep users interested and motivated, so they match engagement, not effectiveness. Effectiveness is whether users can complete tasks accurately and completely. | |
| 6Feature: an undo button after deleting a file. Principle: Ease of learning | FHow well the interface prevents mistakes and helps users recover from them, for example with an undo button or a confirmation prompt |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
useability principles — Six criteria for judging an interface: accessibility, effectiveness, efficiency, error tolerance, engagement and ease of learning. Each feature of a design can be matched to one of them.feature: alt text on images
principle: accessibilityfeature: search returns the right result
principle: effectivenessfeature: one-tap checkout, fewer steps
principle: efficiencyfeature: confirm box before deleting
principle: error tolerancefeature: tutorial for first-time users
principle: ease of learning