Useability principle: learnability
How quickly and easily new users can work out how to use an interface with little help, using familiar conventions, clear labels and onboarding hints.
Understanding Useability principle: learnability in QCE Digital Solutions Unit 1
What it does: A magnifying glass for search is a familiar convention, so new users recognise it straight away and learn the interface faster. A specific label like 'Save photo' shows the outcome of pressing the button, which supports learnability for first-time users. Learnability focuses on new users and how fast they can pick up the interface with little help. Clear labels tell the user exactly what will happen. A vague label like 'Go' forces them to guess. The fix is to use a familiar bin icon and add the label 'Delete' so users can work it out quickly. The fix is to add short onboarding hints that introduce a few key controls step by step, improving learnability.
Common mistakes: The label "Data1" does not tell a new user what to type in the box. A clear label such as "Name:" makes the interface easier to learn. An empty screen should give an onboarding hint that tells new users what to do first. "Null" teaches them nothing. It should say something like "Tap + to add task".
Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.
This module's key terms are also in a printable crossword (Modules 60–81) and word search (Modules 1–81).
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