Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1learnability | AThere are no onboarding hints, so new users get no guidance on where to start and learning takes too long | |
| 2onboarding hint | BButton label: 'Save photo' instead of 'Go' | |
| 3Using a familiar convention makes an interface easier to learn because users already know what it means | CA short tip shown to a new user, such as 'Tap + to add your first task', that helps them learn the interface | |
| 4A clear label tells a new user exactly what a control does, so they do not have to guess | DA magnifying glass icon opens the search bar | |
| 5A new app uses an unlabelled, unusual symbol for the 'Delete' button, with no hint about what it does | EThe symbol is not a familiar convention and has no clear label, so new users must guess and may need help, which makes the interface hard to learn | |
| 6A game opens straight to a crowded screen with 20 controls and no tips for first-time players | FHow quickly and easily new users can work out how to use an interface with little help |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
learnability — How quickly and easily new users can work out how to use an interface with little help, using familiar conventions, clear labels and onboarding hints.<label for="email">Email address</label><input placeholder="Type your name"><input type="password" name="pw">tip = tk.Label(root, text="Press Start")<nav><a href="home.html">Home</a></nav>