User Datagram Protocol (UDP)
User Datagram Protocol: sends packets with no connection and no resending. It is faster than TCP but data may be lost, so it suits live video, voice calls and online games.
Understanding User Datagram Protocol (UDP) in ACARA Digital Technologies Years 9–10
What it does: Games and live video or voice care more about speed than perfect delivery, so UDP is the better choice. UDP just sends the packets. TCP sets up a connection first. UDP has no resending, so lost packets stay lost. Asking for a resend is what TCP does. UDP never waits for the receiver to say a packet arrived, which is part of why it is fast. Less work means less delay. The cost is that some data may be lost. UDP favours speed. TCP favours reliability. A game needs fast updates, and a missed update is soon replaced by a newer one. A file download needs every packet, so TCP is better.
Common mistakes: UDP does not resend lost packets. The line should be resend_lost ← false. UDP suits live video, voice and games, where speed matters most. Email needs every part to arrive, so it uses TCP. The condition should be task = "live video".
Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.
This module's key terms are also in a printable crossword (Modules 41–55) and word search (Modules 12–55).
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