Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1UDP | AThe reliable protocol that sets up a connection and resends lost packets, but is slower than UDP | |
| 2TCP | Bprotocol = TCP | |
| 3A live online game needs fast updates and can ignore a lost packet, so it should use the fast, no-resend protocol | Cprotocol = UDP | |
| 4Downloading a file needs every packet to arrive, so it should use the protocol that acknowledges and resends | DA bank transfer cannot afford lost data, so it needs reliable TCP. UDP is only suited to live video, voice and games where speed matters more. | |
| 5UDP resends any lost packet | EUDP does not resend lost packets. It has no acknowledgements, so lost data is simply gone. Resending is what TCP does. | |
| 6Use UDP to send a bank transfer because it is faster | FUser Datagram Protocol: sends packets with no connection and no resending, so it is fast but some data may be lost |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
UDP — User Datagram Protocol: sends packets with no connection and no resending. It is faster than TCP but data may be lost, so it suits live video, voice calls and online games.SET protocol TO UDPIF task = "file download" THEN use TCPresendLost ← FALSEUDP sends no acknowledgements to the senderSpeed: UDP is faster, TCP is more reliable