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QCE Digital Solutions Unit 1 · Modules 1–58

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A free printable QCE Digital Solutions Unit 1 word scramble with 7 key terms, built from the key terms of Understanding Digital Problems (Modules 1–58) — What makes up a digital problem, The four elements of computational thinking, Human needs, wants and opportunities, New and re-imagined digital solutions, Search engines as a digital solution, Mobile apps as a digital solution and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

QCE Digital Solutions Unit 1 Word Scramble: Understanding Digital Problems (Modules 1–58)

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Word scramble

Unscramble the letters and write each key term on the line.

1
GTLIAID ROMBELP
A problem made up of a user with a need, the data involved, the system or environment it sits in, and a desired outcome that a digital solution could achieve.
2
EEND SV TANW
A need is something a user must have to complete a task, a want is only a preference, and an opportunity is a chance to improve things.
3
IG-NMEIAERD OIUOLNST
A solution that meets an existing need in a new way by changing how the task is done or improving a current product, unlike a brand new solution built for a new need.
4
ERCSHA NEENIG
A digital solution that solves the problem of finding information by indexing web pages and ranking the results for a user's query.
5
OBMLEI PAP
A program on a phone that uses features like GPS, camera and touch to solve a problem or meet a user's need on the go, within limits like screen size and signal.
6
RNTETIEN FO INGHTS (TIO)
A network of everyday objects with sensors and software that connect to the internet so they can collect and share data and act on it, such as smart lights or thermostats.
7
IHLCTCANE CTAOFSR
Device and network limits, such as screen size, touch or mouse input, connection speed and processing power, that restrict what a user interface can show and do.

Answer Key

QCE Digital Solutions Unit 1 · Modules 1–58
1GTLIAID ROMBELP → digital problem — A problem made up of a user with a need, the data involved, the system or environment it sits in, and a desired outcome that a digital solution could achieve.
2EEND SV TANW → need vs want — A need is something a user must have to complete a task, a want is only a preference, and an opportunity is a chance to improve things.
3IG-NMEIAERD OIUOLNST → re-imagined solution — A solution that meets an existing need in a new way by changing how the task is done or improving a current product, unlike a brand new solution built for a new need.
4ERCSHA NEENIG → search engine — A digital solution that solves the problem of finding information by indexing web pages and ranking the results for a user's query.
5OBMLEI PAP → mobile app — A program on a phone that uses features like GPS, camera and touch to solve a problem or meet a user's need on the go, within limits like screen size and signal.
6RNTETIEN FO INGHTS (TIO) → Internet of Things (IoT) — A network of everyday objects with sensors and software that connect to the internet so they can collect and share data and act on it, such as smart lights or thermostats.
7IHLCTCANE CTAOFSR → technical factors — Device and network limits, such as screen size, touch or mouse input, connection speed and processing power, that restrict what a user interface can show and do.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: QCE Digital Solutions Unit 1 — Understanding Digital Problems

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