OOP – Classes & Objects
A class is a blueprint that defines structure and behaviour; an object is one instance created from that blueprint
What it does: A class is a blueprint that defines the structure of a group of objects — what data they hold and what they can do. An object (also called an instance) is a specific thing created from that class, using the class's name like a function: Dog('Rex'). Inside a class's methods, self refers to the particular object the method is being called on, which is how each object keeps its own separate data.
Common mistakes: class must be written lowercase — Class Dog: is invalid Python, even though it looks like a small typo. Forgetting self as the first parameter of a method is another common early mistake, since Python doesn't add it automatically.
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