Program counter (PC)
A register in the CPU that holds the address of the next instruction to be fetched. It increments after each fetch and changes when the program jumps.
Understanding Program counter (PC) in IGCSE Computer Science Paper 1
What it does: The value in the PC is a memory address such as 200, which is where the next instruction is stored, not the instruction itself. A jump overwrites the PC with the target address, so the next fetch comes from address 50. Results of calculations are held in the accumulator (ACC). The PC only stores an address. The number in the PC is a location in memory, not a data value to be processed. The address in the PC is copied to the MAR. The CIR receives the instruction later in the cycle. The PC is a small, fast register in the CPU, not part of storage.
Common mistakes: A fetch starts by copying the address held in the PC into the MAR, so it should be MAR ← PC. The broken line copies in the wrong direction. The PC increments after each fetch so it points to the next instruction. It should be PC ← PC + 1, not subtract 1.
Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.
This module's key terms are also in a printable crossword (Modules 218–227) and word search (Modules 218–239).
Take this worksheet further — free with Cloodit
Each concept is reinforced from every angle — learned, then applied, then tested.
Cloodit turns curriculum-aligned coding content into journeys students work through one biome at a time.
Over 100 of them, across seven natural biomes.
Turns their work into revision material ready for Flash Cards and Exam study.
Live, competitive practice for the start of the lesson or a teacher-led lesson finisher.
Honour your top performers, or encourage a student who's trying hard — ready to print in seconds.
Quick Questions
Match the Pairs
Key Term
Program counter (PC)Fill in the Blanks
Spot the Error
Student with a class code? Join your class →