Storyboarding a user's path through a system
A row of numbered screen sketches with arrows showing the order a user moves through them, so you can plan how someone gets from the first screen to the last.
Understanding Storyboarding a user's path through a system in Years 7–8 Creating Digital Solutions
What it does: The numbers 1, 2 and 3 on the sketches are the numbered panels that put the screens in order. The arrow from panel 2 to panel 3 shows that tapping on the Menu screen takes the user to the Order screen. Numbered panels tell you which screen comes first, second, third and so on. Storyboards help you plan and check the path before you build, but you still test with real users. Arrows in a storyboard show which screen the user moves to next, so the path through the system is clear.
Common mistakes: Storyboard panels must be numbered in order. The arrow from Panel 1 leads to Panel 2, so this sketch should be labelled Panel 2, not Panel 5. The arrow sends the user back to Panel 1, so the path never reaches the last screen. It should point forward to Panel 4.
Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.
This module's key terms are also in a printable crossword (Modules 50–125) and word search (Modules 3–125).
Take this worksheet further — free with Cloodit
Each concept is reinforced from every angle — learned, then applied, then tested.
Cloodit turns curriculum-aligned coding content into journeys students work through one biome at a time.
Over 100 of them, across seven natural biomes.
Turns their work into revision material ready for Flash Cards and Exam study.
Live, competitive practice for the start of the lesson or a teacher-led lesson finisher.
Honour your top performers, or encourage a student who's trying hard — ready to print in seconds.
Quick Questions
Match the Pairs
Key Term
storyboardFill in the Blanks
Spot the Error
Student with a class code? Join your class →