Storyboarding a user's path through a system

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Storyboarding a user's path through a system

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Quick Questions

Shade in the A or B circle for each question.

1. Which describes a storyboard for an app?
A A row of numbered screen sketches with arrows between them
B A single paragraph of code that runs the app
2. What are the numbers on the panels of a storyboard for?
A They show how many users have opened the app
B They show the order the screens are visited
3. What does an arrow between two panels show?
A Which screen opens next
B Which screen is the best design
4. Your storyboard has panels 1, 2 and 3. Which is the better way to set them out?
A 3, 1, 2 scattered with no arrows
B 1 → 2 → 3 with arrows pointing from each panel to the next
5. A user taps 'Play' on the home screen, and the game screen opens. In a storyboard, what would you draw?
A An arrow from the home screen panel to the game screen panel
B An arrow from the game screen panel back to nowhere

Match the Pairs

Draw a line connecting each item on the left to its match on the right.

Left columnRight column
1Panel 1, Panel 2, Panel 3 AThe panels have no numbers and no arrows, so you cannot tell which screen comes first or what opens next
2[Home] -> [Search] B[2: Menu] -> [3: Order]
3A storyboard is a row of screen sketches, each with its own number so the order is clear CThe arrows point backwards, so they show the user moving from the last screen to the first instead of from first to last
4An arrow joins two panels to show which screen opens when the user taps a button DNumbered panels that show the order of the screens, from the first screen to the last
5[Login] [Menu] [Order] EAn arrow showing that the Search screen opens next after the Home screen
6[1: Login] <- [2: Menu] <- [3: Order] F[1: Login] [2: Menu] [3: Order]

Definitions

storyboard

Fill in the Blanks

Complete each line of code by filling in the missing parts.

1.
Panel _: Home screen
2.
Panel 1 __ Panel 2
3.
_____ 2: Login screen
4.
Panel 1: Home screen Panel 2: Search screen Panel _: Results screen
5.
__________: Panel 1 -> Panel 2 -> Panel 3

Spot the Error

Shade in the letter of the line that contains an error.

Question 1
A Panel 1: Welcome screen
B -> Panel 2
C Panel 5: Sign-up screen
D -> Panel 3
E Panel 3: Home screen
Question 2
A Panel 1: Menu -> Panel 2
B Panel 2: Search -> Panel 3
C Panel 3: Results -> Panel 1
D Panel 4: Song page (end)
Question 3
A Storyboard: Order a pizza
B Panel 1: Pick size <- Panel 2
C Panel 2: Add sides -> Panel 3
D Panel 3: Pay -> Panel 4
E Panel 4: Order done (end)
Question 4
A Panel 1: Log in -> Panel 2
B Panel 2: Home -> Panel 3
C Panel 3: Profile -> Panel 4
D Panel 4: Settings
E Panel 5: Log out (end)
Question 5
A Panel 1: Start -> Panel 3
B Panel 2: Level -> Panel 3
C Panel 3: Play -> Panel 4
D Panel 4: Score (end)

Answer Key

Storyboarding a user's path through a system
Section A: Quick Questions
Q1
A — A row of numbered screen sketches with arrows between them
Q2
B — They show the order the screens are visited
Q3
A — Which screen opens next
Q4
B — 1 → 2 → 3 with arrows pointing from each panel to the next
Q5
A — An arrow from the home screen panel to the game screen panel
Section B: Match the Pairs
Q1
Panel 1, Panel 2, Panel 3 → Numbered panels that show the order of the screens, from the first screen to the last
Q2
[Home] -> [Search] → An arrow showing that the Search screen opens next after the Home screen
Q3
A storyboard is a row of screen sketches, each with its own number so the order is clear → [1: Login] [2: Menu] [3: Order]
Q4
An arrow joins two panels to show which screen opens when the user taps a button → [2: Menu] -> [3: Order]
Q5
[Login] [Menu] [Order] → The panels have no numbers and no arrows, so you cannot tell which screen comes first or what opens next
Q6
[1: Login] <- [2: Menu] <- [3: Order] → The arrows point backwards, so they show the user moving from the last screen to the first instead of from first to last
Section C: Definitions
Q1
storyboard — A row of numbered screen sketches with arrows showing the order a user moves through them, so you can plan how someone gets from the first screen to the last.
Section D: Fill in the Blanks
Q1
Panel 1: Home screen
Q2
Panel 1 -> Panel 2
Q3
Panel 2: Login screen
Q4
Panel 1: Home screen Panel 2: Search screen Panel 3: Results screen
Q5
storyboard: Panel 1 -> Panel 2 -> Panel 3
Section E: Spot the Error
Q1
C — Storyboard panels must be numbered in order. The arrow from Panel 1 leads to Panel 2, so this sketch should be labelled Panel 2, not Panel 5.
Q2
C — The arrow sends the user back to Panel 1, so the path never reaches the last screen. It should point forward to Panel 4.
Q3
B — The arrow points the wrong way. Arrows show which screen opens next, so it should be -> Panel 2.
Q4
D — There is no arrow after Panel 4, so the user's path stops here. It needs -> Panel 5 to show which screen opens next.
Q5
A — The arrow skips Panel 2, so the user would miss the Level screen. It should be -> Panel 2.