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ACARA Digital Technologies Years 5–6 · Modules 5–26

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A free printable ACARA Digital Technologies Years 5–6 word scramble with 8 key terms, built from the key terms of Inside Digital Systems and Networks and Sharing Data (Modules 5–26) — The same main parts in computers, tablets, phones and consoles, RAM and storage compared, Devices that are both input and output, Sorting a device's parts into input, process, store and output, Following one action through the parts: tapping a game button, What happens when a part is missing or too small and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

ACARA Digital Technologies Years 5–6 Word Scramble: Inside Digital Systems and Networks and Sharing Data (Modules 5–26)

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Word scramble

Unscramble the letters and write each key term on the line.

1
MESA AINM RPATS
Computers, tablets, phones and games consoles all have a processor, memory, storage, and input and output devices inside, even though they look different and come in different sizes.
2
MAR SV OTGAERS
RAM holds what you are using now and is wiped when the power goes off. Storage keeps files for later. RAM is like a desk, storage is like a cupboard.
3
HEOCTUSRENC
A screen that is both an input device, because it senses your tap or swipe, and an output device, because it shows the picture.
4
CRETA NA OTAINC
Follow one action, like a game tap: the screen senses it, the CPU decides, RAM holds the game, storage keeps the saved score and the screen shows the result.
5
CTETKLNBOE
A ______ is one part that is missing, full or too small and holds back the whole system. No input or output, full storage or too little RAM stops a device working well.
6
TWERKNO IEVCDE
A computer, laptop or tablet that joins a network so it can send and receive data. It must be connected by cable or wireless first.
7
OTENDRKEW TERPNRI
A printer joined to the network by cable or Wi-Fi, so many computers and tablets can send their printing to it without being plugged in to each one.
8
UHB
A simple box with several ports that joins wired devices. It passes every message on to all connected devices, unlike a switch, which sends it to just one.

Answer Key

ACARA Digital Technologies Years 5–6 · Modules 5–26
1MESA AINM RPATS → same main parts — Computers, tablets, phones and games consoles all have a processor, memory, storage, and input and output devices inside, even though they look different and come in different sizes.
2MAR SV OTGAERS → RAM vs storage — RAM holds what you are using now and is wiped when the power goes off. Storage keeps files for later. RAM is like a desk, storage is like a cupboard.
3HEOCTUSRENC → touchscreen — A screen that is both an input device, because it senses your tap or swipe, and an output device, because it shows the picture.
4CRETA NA OTAINC → trace an action — Follow one action, like a game tap: the screen senses it, the CPU decides, RAM holds the game, storage keeps the saved score and the screen shows the result.
5CTETKLNBOE → bottleneck — A bottleneck is one part that is missing, full or too small and holds back the whole system. No input or output, full storage or too little RAM stops a device working well.
6TWERKNO IEVCDE → network device — A computer, laptop or tablet that joins a network so it can send and receive data. It must be connected by cable or wireless first.
7OTENDRKEW TERPNRI → networked printer — A printer joined to the network by cable or Wi-Fi, so many computers and tablets can send their printing to it without being plugged in to each one.
8UHB → hub — A simple box with several ports that joins wired devices. It passes every message on to all connected devices, unlike a switch, which sends it to just one.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: ACARA Digital Technologies Years 5–6 — Inside Digital Systems, ACARA Digital Technologies Years 5–6 — Networks and Sharing Data, ACARA Digital Technologies Years 7–8 — Hardware and Performance, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems

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