Following one action through the parts: tapping a game button
Follow one action, like a game tap: the screen senses it, the CPU decides, RAM holds the game, storage keeps the saved score and the screen shows the result.
Understanding Following one action through the parts: tapping a game button in ACARA Digital Technologies Years 5–6
What it does: RAM is the short-term memory that keeps the game open and ready while it is being used. Storage is long-term, so the saved score is still there next time you switch on. The touchscreen is an input device. It senses your finger and sends the tap to the rest of the system. The CPU processes the tap and decides what the game should do next, like making your character jump. RAM holds the game and the things it is using right now, so the CPU can get to them fast. Storage keeps data even when the power is off. RAM is cleared when the device turns off.
Common mistakes: A speaker is an output device, so it cannot sense a tap. The touchscreen is the input device that senses it: tap <- screen.sense(). The CPU decides what happens, but it is RAM that holds the game while you play. The line should be RAM.hold(game).
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This module's key terms are also in a printable crossword (Modules 5–26) and word search (Modules 5–43).
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