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ACARA Digital Technologies Years 5–6 · Modules 120–132

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A free printable ACARA Digital Technologies Years 5–6 word scramble with 9 key terms, built from the key terms of Algorithms with Branching and Repetition (Modules 120–132) — Drawing a decision in a flowchart, Drawing a loop in a flowchart, Showing a counter in a flowchart, Following a flowchart to predict the result, Turning numbered steps into a flowchart, Testing an algorithm with different starting values and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

ACARA Digital Technologies Years 5–6 Word Scramble: Algorithms with Branching and Repetition (Modules 120–132)

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Word scramble

Unscramble the letters and write each key term on the line.

1
IICNOESD MNOIDAD
A diamond shape in a flowchart that asks a yes or no question. One arrow is labelled Yes and one is labelled No, and each arrow leads to different steps.
2
OLPO RWAOR
An arrow that goes back to an earlier shape so steps repeat. The loop stops when the decision's exit arrow is followed, such as when the answer is Yes.
3
NTOUC ← TCONU + 1
A flowchart counter: set count to 0 in a step box, add 1 inside the loop, then ask count = 5? in a diamond. Yes leaves the loop, No goes round again.
4
CTREA A OLACTFHWR
Start at the oval, follow each arrow with your finger, answer every diamond using the current values, write down counter changes, and stop at the end oval to find the result.
5
EPST = EPASH
Each numbered step becomes one flowchart shape. An IF becomes a diamond, and a REPEAT becomes an arrow going back to an earlier shape. Both versions should do the same thing.
6
ETTS EASC
A chosen starting value you try in an algorithm, with the result you expect. Use one for every path and for a loop that runs zero times, then compare expected and actual results.
7
FI RO EEPRTA
Use IF when a step happens only sometimes. Use REPEAT when the same steps happen many times. Use both together when a loop needs a choice inside.
8
UZQI IMARHLGOT
An algorithm that repeats questions, adds 1 to a score variable for each right answer, and picks harder or easier questions depending on that score.
9
ETPEAR + FI + UNOCT
A finished algorithm joins steps, a decision (IF), a loop (REPEAT) and a counter to solve a school, game or recipe problem. You check it by following it step by step.

Answer Key

ACARA Digital Technologies Years 5–6 · Modules 120–132
1IICNOESD MNOIDAD → decision diamond — A diamond shape in a flowchart that asks a yes or no question. One arrow is labelled Yes and one is labelled No, and each arrow leads to different steps.
2OLPO RWAOR → loop arrow — An arrow that goes back to an earlier shape so steps repeat. The loop stops when the decision's exit arrow is followed, such as when the answer is Yes.
3NTOUC ← TCONU + 1 → count ← count + 1 — A flowchart counter: set count to 0 in a step box, add 1 inside the loop, then ask count = 5? in a diamond. Yes leaves the loop, No goes round again.
4CTREA A OLACTFHWR → trace a flowchart — Start at the oval, follow each arrow with your finger, answer every diamond using the current values, write down counter changes, and stop at the end oval to find the result.
5EPST = EPASH → step = shape — Each numbered step becomes one flowchart shape. An IF becomes a diamond, and a REPEAT becomes an arrow going back to an earlier shape. Both versions should do the same thing.
6ETTS EASC → test case — A chosen starting value you try in an algorithm, with the result you expect. Use one for every path and for a loop that runs zero times, then compare expected and actual results.
7FI RO EEPRTA → IF or REPEAT — Use IF when a step happens only sometimes. Use REPEAT when the same steps happen many times. Use both together when a loop needs a choice inside.
8UZQI IMARHLGOT → quiz algorithm — An algorithm that repeats questions, adds 1 to a score variable for each right answer, and picks harder or easier questions depending on that score.
9ETPEAR + FI + UNOCT → REPEAT + IF + count — A finished algorithm joins steps, a decision (IF), a loop (REPEAT) and a counter to solve a school, game or recipe problem. You check it by following it step by step.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: ACARA Digital Technologies Years 5–6 — Algorithms with Branching and Repetition, ACARA Digital Technologies Years 7–8 — Algorithms, Flowcharts and Pseudocode, ACARA Digital Technologies Years 7–8 — Tracing and Debugging Algorithms, ACARA Digital Technologies Years 7–8 — Programming with Control Structures and Functions (JavaScript), QCE Digital Solutions Unit 1 — Algorithms and Programming Techniques, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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