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ACARA Digital Technologies Years 5–6 · Modules 120–132

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A free printable ACARA Digital Technologies Years 5–6 crossword with 10 clues, built from the key terms of Algorithms with Branching and Repetition (Modules 120–132) — Drawing a decision in a flowchart, Drawing a loop in a flowchart, Showing a counter in a flowchart, Following a flowchart to predict the result, Turning numbered steps into a flowchart, Testing an algorithm with different starting values and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

ACARA Digital Technologies Years 5–6 Crossword: Algorithms with Branching and Repetition (Modules 120–132)

Name:
Date:
Class:

Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

1
2
3
4
5
6
7
8
9

Across

  1. 4. Each numbered ______ becomes one flowchart ______. An IF becomes a diamond, and a REPEAT becomes an arrow going back to an earlier ______. Both versions should do the same thing. Word 2 of: ____ = _____ (5)
  2. 6. Use IF when a step happens only sometimes. Use ______ when the same steps happen many times. Use both together when a loop needs a choice inside. Word 3 of: IF or ______ (6)
  3. 8. Word 1 of the term in 3 Down: _____ a _________ (5)
  4. 9. A flowchart counter: set ______ to 0 in a step box, add 1 inside the loop, then ask ______ = 5? in a diamond. Yes leaves the loop, No goes round again. Word 1 of: _____ ← _____ + 1 (5)

Down

  1. 1. A chosen starting value you try in an algorithm, with the result you expect. Use one for every path and for a loop that runs zero times, then compare expected and actual results. Word 2 of: ____ ____ (4)
  2. 2. Word 1 of the term in 1 Down: ____ ____ (4)
  3. 3. Start at the oval, follow each arrow with your finger, answer every diamond using the current values, write down counter changes, and stop at the end oval to find the result. Word 3 of: _____ a _________ (9)
  4. 4. Word 1 of the term in 4 Across: ____ = _____ (4)
  5. 5. The guessing game loop: keep asking for a guess until it matches the ______ number. Inside, decide too high, too low or correct, and add 1 to the count each time. Word 4 of: ______ UNTIL guess = ______ (6)
  6. 7. An ______ that goes back to an earlier shape so steps repeat. The loop stops when the decision's exit ______ is followed, such as when the answer is Yes. Word 2 of: loop _____ (5)

Answer Key

ACARA Digital Technologies Years 5–6 · Modules 120–132
1C
2T
3F
4S
H
A
P
E
5S
L
T
S
S
E
O
6R
E
P
E
7A
T
C
W
P
R
8T
R
A
C
E
R
E
H
9C
O
U
N
T
A
W
R
T
Across
4SHAPE — Each numbered ______ becomes one flowchart ______. An IF becomes a diamond, and a REPEAT becomes an arrow going back to an earlier ______. Both versions should do the same thing. Word 2 of: ____ = _____
6REPEAT — Use IF when a step happens only sometimes. Use ______ when the same steps happen many times. Use both together when a loop needs a choice inside. Word 3 of: IF or ______
8TRACE — Word 1 of the term in 3 Down: _____ a _________
9COUNT — A flowchart counter: set ______ to 0 in a step box, add 1 inside the loop, then ask ______ = 5? in a diamond. Yes leaves the loop, No goes round again. Word 1 of: _____ ← _____ + 1
Down
1CASE — A chosen starting value you try in an algorithm, with the result you expect. Use one for every path and for a loop that runs zero times, then compare expected and actual results. Word 2 of: ____ ____
2TEST — Word 1 of the term in 1 Down: ____ ____
3FLOWCHART — Start at the oval, follow each arrow with your finger, answer every diamond using the current values, write down counter changes, and stop at the end oval to find the result. Word 3 of: _____ a _________
4STEP — Word 1 of the term in 4 Across: ____ = _____
5SECRET — The guessing game loop: keep asking for a guess until it matches the ______ number. Inside, decide too high, too low or correct, and add 1 to the count each time. Word 4 of: ______ UNTIL guess = ______
7ARROW — An ______ that goes back to an earlier shape so steps repeat. The loop stops when the decision's exit ______ is followed, such as when the answer is Yes. Word 2 of: loop _____

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: ACARA Digital Technologies Years 5–6 — Algorithms with Branching and Repetition, ACARA Digital Technologies Years 7–8 — Algorithms, Flowcharts and Pseudocode, ACARA Digital Technologies Years 7–8 — Tracing and Debugging Algorithms, ACARA Digital Technologies Years 7–8 — Programming with Control Structures and Functions (JavaScript), QCE Digital Solutions Unit 1 — Algorithms and Programming Techniques, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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