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ACARA Digital Technologies Years 5–6 · Modules 106–119

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A free printable ACARA Digital Technologies Years 5–6 word scramble with 8 key terms, built from the key terms of Algorithms with Branching and Repetition (Modules 106–119) — Spotting a repeating pattern, A loop that never stops, A variable that counts in a loop, Counting only some things with IF inside a loop, Using a count to stop a loop, Spotting sequence, branching and iteration in everyday systems and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

ACARA Digital Technologies Years 5–6 Word Scramble: Algorithms with Branching and Repetition (Modules 106–119)

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Word scramble

Unscramble the letters and write each key term on the line.

1
EETAINPRG TPANTER
Same steps that appear again and again. Replace them with one loop to make the algorithm shorter, with the same result.
2
EFNIITNI OPLO
A loop that never stops because its stopping condition can never become true. Something inside the loop, like a counter, must change to work towards the condition.
3
EST UNTOC OT 0
Makes a counter. ______ before the loop, ADD 1 TO count inside the loop each time it repeats, then SHOW count after the loop.
4
ERTPEA INLUT NOTCU = 5
A loop that keeps repeating its steps until the counter reaches the chosen number, 5. The counter must change inside the loop, or the loop never stops.
5
GKCIARTN BLATE
A table with a column for each variable and a row for each step or repeat. It shows how the values change, and the first row holds the starting values.
6
RTCAE
To ______ an algorithm, pick starting values, follow each step in order, write down how the values change, and say what it shows at the end.
7
ESPPURO
What the whole algorithm achieves. Follow the steps, check what it SHOWS and read the variable names for clues, then say it in one sentence.
8
ORTLWHAFC
A diagram that uses an oval for start and end, a rectangle for a step and a diamond for a yes or no question, all joined by arrows that show the order.

Answer Key

ACARA Digital Technologies Years 5–6 · Modules 106–119
1EETAINPRG TPANTER → repeating pattern — Same steps that appear again and again. Replace them with one loop to make the algorithm shorter, with the same result.
2EFNIITNI OPLO → infinite loop — A loop that never stops because its stopping condition can never become true. Something inside the loop, like a counter, must change to work towards the condition.
3EST UNTOC OT 0 → SET count TO 0 — Makes a counter. Set count to 0 before the loop, ADD 1 TO count inside the loop each time it repeats, then SHOW count after the loop.
4ERTPEA INLUT NOTCU = 5 → REPEAT UNTIL count = 5 — A loop that keeps repeating its steps until the counter reaches the chosen number, 5. The counter must change inside the loop, or the loop never stops.
5GKCIARTN BLATE → tracking table — A table with a column for each variable and a row for each step or repeat. It shows how the values change, and the first row holds the starting values.
6RTCAE → trace — To trace an algorithm, pick starting values, follow each step in order, write down how the values change, and say what it shows at the end.
7ESPPURO → purpose — What the whole algorithm achieves. Follow the steps, check what it SHOWS and read the variable names for clues, then say it in one sentence.
8ORTLWHAFC → flowchart — A diagram that uses an oval for start and end, a rectangle for a step and a diamond for a yes or no question, all joined by arrows that show the order.

Modules this word scramble covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: ACARA Digital Technologies Years 5–6 — Algorithms with Branching and Repetition, ACARA Digital Technologies Years 7–8 — Algorithms, Flowcharts and Pseudocode, ACARA Digital Technologies Years 7–8 — Tracing and Debugging Algorithms, ACARA Digital Technologies Years 7–8 — Programming with Control Structures and Functions (JavaScript), QCE Digital Solutions Unit 1 — Algorithms and Programming Techniques, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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