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ACARA Digital Technologies Years 5–6 · Modules 106–119

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A free printable ACARA Digital Technologies Years 5–6 crossword with 10 clues, built from the key terms of Algorithms with Branching and Repetition (Modules 106–119) — Spotting a repeating pattern, A loop that never stops, A variable that counts in a loop, Counting only some things with IF inside a loop, Using a count to stop a loop, Spotting sequence, branching and iteration in everyday systems and more. Print it or save it as a PDF — the answer key starts on its own page. No login needed.

ACARA Digital Technologies Years 5–6 Crossword: Algorithms with Branching and Repetition (Modules 106–119)

Name:
Date:
Class:

Crossword

Read each clue and write the matching term in the grid. Numbers in brackets show the letters in each word.

1
2
3
4
5
6
7
8
9

Across

  1. 2. What the whole algorithm achieves. Follow the steps, check what it SHOWS and read the variable names for clues, then say it in one sentence. (7)
  2. 5. A diagram that uses an oval for start and end, a rectangle for a step and a diamond for a yes or no question, all joined by arrows that show the order. (9)
  3. 7. The three building blocks of algorithms: steps in order, decisions (IF) and repeats (loops). Traffic lights, self-serve checkouts, automatic doors and alarm apps all use them. Word 3 of: sequence, branching, _________ (9)
  4. 8. A loop that keeps repeating its steps ______ the counter reaches the chosen number, 5. The counter must change inside the loop, or the loop never stops. Word 2 of: REPEAT _____ _____ = 5 (5)
  5. 9. A table with a column for each variable and a row for each step or repeat. It shows how the values change, and the first row holds the starting values. Word 1 of: ________ table (8)

Down

  1. 1. A loop that never stops because its stopping condition can never become true. Something inside the loop, like a counter, must change to work towards the condition. Word 1 of: ________ loop (8)
  2. 2. Same steps that appear again and again. Replace them with one loop to make the algorithm shorter, with the same result. Word 2 of: _________ _______ (7)
  3. 3. Word 1 of the term in 2 Down: _________ _______ (9)
  4. 4. Makes a counter. ______ before the loop, ADD 1 TO ______ inside the loop each time it repeats, then SHOW ______ after the loop. Word 2 of: SET _____ TO 0 (5)
  5. 6. Inside a loop, the IF checks each item. Only when the item meets the condition does the counter go up by 1. If the condition is false, the counter stays the same. Word 2 of: IF ____ = red THEN _____ ← _____ + 1 (4)

Answer Key

ACARA Digital Technologies Years 5–6 · Modules 106–119
1I
2P
U
3R
P
O
S
E
N
4C
A
E
5F
L
O
W
6C
H
A
R
T
P
I
U
A
T
E
N
N
R
7I
T
E
R
A
T
I
O
N
I
T
D
R
T
T
8U
N
T
I
L
E
N
9T
R
A
C
K
I
N
G
Across
2PURPOSE — What the whole algorithm achieves. Follow the steps, check what it SHOWS and read the variable names for clues, then say it in one sentence.
5FLOWCHART — A diagram that uses an oval for start and end, a rectangle for a step and a diamond for a yes or no question, all joined by arrows that show the order.
7ITERATION — The three building blocks of algorithms: steps in order, decisions (IF) and repeats (loops). Traffic lights, self-serve checkouts, automatic doors and alarm apps all use them. Word 3 of: sequence, branching, _________
8UNTIL — A loop that keeps repeating its steps ______ the counter reaches the chosen number, 5. The counter must change inside the loop, or the loop never stops. Word 2 of: REPEAT _____ _____ = 5
9TRACKING — A table with a column for each variable and a row for each step or repeat. It shows how the values change, and the first row holds the starting values. Word 1 of: ________ table
Down
1INFINITE — A loop that never stops because its stopping condition can never become true. Something inside the loop, like a counter, must change to work towards the condition. Word 1 of: ________ loop
2PATTERN — Same steps that appear again and again. Replace them with one loop to make the algorithm shorter, with the same result. Word 2 of: _________ _______
3REPEATING — Word 1 of the term in 2 Down: _________ _______
4COUNT — Makes a counter. ______ before the loop, ADD 1 TO ______ inside the loop each time it repeats, then SHOW ______ after the loop. Word 2 of: SET _____ TO 0
6CARD — Inside a loop, the IF checks each item. Only when the item meets the condition does the counter go up by 1. If the condition is false, the counter stays the same. Word 2 of: IF ____ = red THEN _____ ← _____ + 1

Modules this crossword covers

Every module has its own free printable worksheet with an answer key, and students can practise the same terms interactively on Cloodit.

Part of: ACARA Digital Technologies Years 5–6 — Algorithms with Branching and Repetition, ACARA Digital Technologies Years 7–8 — Algorithms, Flowcharts and Pseudocode, ACARA Digital Technologies Years 7–8 — Tracing and Debugging Algorithms, ACARA Digital Technologies Years 7–8 — Programming with Control Structures and Functions (JavaScript), QCE Digital Solutions Unit 1 — Algorithms and Programming Techniques, QCE Digital Solutions Unit 1 — Programmed Solutions, QCE Digital Solutions Unit 3 — Interactions Between Users, Data and Digital Systems, QCE Digital Solutions Unit 3 — Real-World Problems and Solution Requirements, WA Computer Science ATAR Year 11 — Pseudocode and Algorithm Design

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