Components of a mobile application
The parts that make up a mobile app: interface controls on screens, objects with data and behaviour, event handlers that respond to the user, and libraries of ready-made code.
Understanding Components of a mobile application in QCE Digital Solutions Unit 3
What it does: The Player object stores data such as a name and score, and has behaviour such as add_points(). Labels and buttons are interface controls placed on a screen to show information and take input. An event handler is code that runs when an event, such as a tap, happens. A label only displays text. Event handlers wait for events and then run. They can run many times while the app is in use. Libraries save time because the code is already written and tested. Storage for photos is a different thing. Using a trusted library saves development time and reduces errors. Writing it from scratch is slower and riskier.
Common mistakes: The parent window w is a positional argument and must come before the keyword argument text=. The correct line is lbl = tk.Label(w, text="Hi"), which puts the Label control on the screen. Writing go() runs the handler straight away and passes its result to the button. The button needs the handler itself, so use command=go with no brackets. Then go runs when the user taps.
Free printable worksheet with full answer key — or add this module to a class and your students practise it interactively.
This module's key terms are also in a printable crossword (Modules 15–119) and word search (Modules 15–176).
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