Object and event triggers
An action on an interface object, such as a click or key press, that starts a response in the program. The code that responds is called an event handler.
Understanding Object and event triggers in QCE Digital Solutions Unit 1
What it does: The button is the interface object that the user clicks, so it is the object that carries the trigger. bind() ties the key press event to the on_key handler, so pressing a key starts the response. A key press is an action by the user that can start a response. Assigning a variable is just a step in the code. In an event-driven program, the handler runs when the trigger happens, not when the program ends. Buttons are made to be clicked. A label only displays text, so typing into it does not trigger anything.
Common mistakes: command needs the handler's name only. hi() runs the function straight away instead of waiting for the click. It should be command=hi. The key press details arrive in the event parameter. The name key is not defined. It should be event.char.
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This module's key terms are also in a printable crossword (Modules 158–380) and word search (Modules 82–380).
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