Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1UX | AThis describes only the UI. UX is the whole experience of using the system, including how easy it is and whether it causes frustration. | |
| 2UI | Bfrustration_point = form_erases_answers | |
| 3Good UX means a task is easy and quick, such as ordering a canteen lunch in just a few taps | Cease_of_use = few_steps + clear_labels | |
| 4A frustration point is something that annoys users, like a form that deletes everything you typed | DHow easy, efficient and pleasant a system feels to use from start to finish | |
| 5A game app looks amazing, so its UX must be good. | ELooks only describe the UI. UX is also about how easy and pleasant the app is to use, so it could still be confusing or slow. | |
| 6UX = colours + fonts + icons | FThe look of a system: the buttons, text, colours and layout the user sees |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
user experience (UX) — How easy, efficient and pleasant a system feels to use from start to finish, not just how it looks. Good UX avoids frustration points, while UI is only the look.UX = how a system feels to useUI is only the look.
UX is the whole experienceEase of use: fewer steps to finish a taskGood UX = easy + efficient + pleasantGood UX avoids frustration points