User experience (UX)

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User experience (UX)

Name:
Date:
Class:

Quick Questions

Shade in the A or B circle for each question.

1. Which statement best describes user experience (UX)?
A How easy and pleasant a system feels to use from start to finish
B Only how colourful and attractive the screen looks
2. A school canteen app looks amazing but takes 10 taps to order a drink. What is the problem?
A The UX is poor even though the UI looks good
B The UI and UX are both perfect
3. Which one is part of the UI rather than the UX?
A How many steps it takes to finish a task
B The colour and shape of a button
4. Which is a frustration point for a user?
A A form that tells you which box has a mistake
B A form that deletes everything you typed when you make one mistake
5. Which design shows good ease of use?
A A Wi-Fi login page with one clear Connect button
B A Wi-Fi login page with five similar buttons and no labels

Match the Pairs

Draw a line connecting each item on the left to its match on the right.

Left columnRight column
1UX AThis describes only the UI. UX is the whole experience of using the system, including how easy it is and whether it causes frustration.
2UI Bfrustration_point = form_erases_answers
3Good UX means a task is easy and quick, such as ordering a canteen lunch in just a few taps Cease_of_use = few_steps + clear_labels
4A frustration point is something that annoys users, like a form that deletes everything you typed DHow easy, efficient and pleasant a system feels to use from start to finish
5A game app looks amazing, so its UX must be good. ELooks only describe the UI. UX is also about how easy and pleasant the app is to use, so it could still be confusing or slow.
6UX = colours + fonts + icons FThe look of a system: the buttons, text, colours and layout the user sees

Definitions

user experience (UX)

Fill in the Blanks

Complete each line of code by filling in the missing parts.

1.
__ = how a system feels to use
2.
UI is only the look. UX is the whole __________
3.
Ease of use: fewer _____ to finish a task
4.
Good UX = easy + efficient + ________
5.
Good UX avoids ___________ points

Spot the Error

Shade in the letter of the line that contains an error.

Question 1
A ui ← "how a screen looks"
B ux ← "how it feels to use"
C good_ux ← pretty AND colourful
Question 2
A ux ← "only the colours"
B ui ← "the look of the screen"
C PRINT "UX is more than UI"
Question 3
A annoyed ← 0
B IF page loads quickly THEN
C annoyed ← annoyed + 1
Question 4
A steps_old ← 9
B steps_new ← 3
C fewer ← steps_new < steps_old
D IF fewer THEN easier ← FALSE
Question 5
A font_size ← "UI"
B button_colour ← "UI"
C time_to_finish ← "UX"
D logo_shape ← "UX"

Answer Key

User experience (UX)
Section A: Quick Questions
Q1
A — How easy and pleasant a system feels to use from start to finish
Q2
A — The UX is poor even though the UI looks good
Q3
B — The colour and shape of a button
Q4
B — A form that deletes everything you typed when you make one mistake
Q5
A — A Wi-Fi login page with one clear Connect button
Section B: Match the Pairs
Q1
UX → How easy, efficient and pleasant a system feels to use from start to finish
Q2
UI → The look of a system: the buttons, text, colours and layout the user sees
Q3
Good UX means a task is easy and quick, such as ordering a canteen lunch in just a few taps → ease_of_use = few_steps + clear_labels
Q4
A frustration point is something that annoys users, like a form that deletes everything you typed → frustration_point = form_erases_answers
Q5
A game app looks amazing, so its UX must be good. → Looks only describe the UI. UX is also about how easy and pleasant the app is to use, so it could still be confusing or slow.
Q6
UX = colours + fonts + icons → This describes only the UI. UX is the whole experience of using the system, including how easy it is and whether it causes frustration.
Section C: Definitions
Q1
user experience (UX) — How easy, efficient and pleasant a system feels to use from start to finish, not just how it looks. Good UX avoids frustration points, while UI is only the look.
Section D: Fill in the Blanks
Q1
UX = how a system feels to use
Q2
UI is only the look. UX is the whole experience
Q3
Ease of use: fewer steps to finish a task
Q4
Good UX = easy + efficient + pleasant
Q5
Good UX avoids frustration points
Section E: Spot the Error
Q1
C — Good UX is about how easy and pleasant a system is to use, not just how it looks. It should be good_ux ← easy AND pleasant.
Q2
A — UX is the whole experience from start to finish, not only the colours. Line 1 should describe the whole journey of use.
Q3
B — A slow page is a frustration point that makes users more annoyed. A quick page is not a problem, so line 2 should say slowly.
Q4
D — Fewer steps make a system easier to use. So when fewer is true, easier should be set to TRUE.
Q5
D — The shape of a logo is about how the interface looks, so it is UI. Time to finish a task is a UX measure.