Tip: Choose Save as PDF in the print dialog to download. Use A4 paper size.
Shade in the A or B circle for each question.
Draw a line connecting each item on the left to its match on the right.
| Left column | Right column | |
|---|---|---|
| 1Step 1: Open app > Step 2: Tap Search > Step 3: Filter results > Step 4: Book | AThis is an opinion with no evidence, no user path and no reasons. A critique must judge how well the interface supports the user's goals, using evidence. | |
| 2Recommendation: Add a visible Back button on the payment screen | BWeakness: The Save button is grey and small, so users miss it and lose their work | |
| 3A strength must be backed by evidence from the user's path, not just an opinion | CA recommended change: a specific improvement that would fix a weakness found in the critique | |
| 4A weakness is judged by how it gets in the way of the user's goal, with a reason | DA critique must include recommended changes. Stating a weakness without suggesting an improvement leaves the critique incomplete. | |
| 5Critique: I don't like the colours. The app is bad. | EStrength: Checkout needs only 2 taps, so users reach their goal quickly | |
| 6Critique: The menu is confusing. Weakness found, no changes needed. | FA user journey: the path a user takes through the interface to reach their goal, described step by step |
Complete each line of code by filling in the missing parts.
Shade in the letter of the line that contains an error.
UX critique — A review of an existing interface that follows a user's path, judges how well it supports their goals using evidence, and recommends improvements.Journey: Home > Search > Cart > PayStrength: One-tap Pay button
Evidence: 9 of 10 users found it quicklyWeakness: Error text is hard to read
Evidence: 7 of 10 testers missed itWeakness: Cart icon is too small
Recommendation: Enlarge icon to 48pxGoal: Buy a ticket in two minutes
Journey: Home > Pick seat > Pay